1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

[MP] Add a "synchronized" signal to MultiplayerSynchronized.

Emitted upon receiving a valid sync packet after setting the variables
state.
This commit is contained in:
Fabio Alessandrelli
2023-02-20 14:46:39 +01:00
parent 6f64349bfe
commit 522bddf63d
3 changed files with 7 additions and 0 deletions

View File

@@ -268,6 +268,7 @@ void MultiplayerSynchronizer::_bind_methods() {
BIND_ENUM_CONSTANT(VISIBILITY_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(VISIBILITY_PROCESS_NONE);
ADD_SIGNAL(MethodInfo("synchronized"));
ADD_SIGNAL(MethodInfo("visibility_changed", PropertyInfo(Variant::INT, "for_peer")));
}