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[MP] Add a "synchronized" signal to MultiplayerSynchronized.
Emitted upon receiving a valid sync packet after setting the variables state.
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@@ -69,6 +69,11 @@
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</member>
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</members>
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<signals>
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<signal name="synchronized">
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<description>
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Emitted when a new synchronization state is received by this synchronizer after the variables have been updated.
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</description>
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</signal>
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<signal name="visibility_changed">
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<param index="0" name="for_peer" type="int" />
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<description>
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