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[MP] Add a "synchronized" signal to MultiplayerSynchronized.

Emitted upon receiving a valid sync packet after setting the variables
state.
This commit is contained in:
Fabio Alessandrelli
2023-02-20 14:46:39 +01:00
parent 6f64349bfe
commit 522bddf63d
3 changed files with 7 additions and 0 deletions

View File

@@ -69,6 +69,11 @@
</member>
</members>
<signals>
<signal name="synchronized">
<description>
Emitted when a new synchronization state is received by this synchronizer after the variables have been updated.
</description>
</signal>
<signal name="visibility_changed">
<param index="0" name="for_peer" type="int" />
<description>