1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Merge pull request #75869 from aaronfranke/anim-play-end-doc

Elaborate on the from_end option in AnimationPlayer.play() documentation
This commit is contained in:
Rémi Verschelde
2023-05-15 09:32:33 +02:00

View File

@@ -163,7 +163,8 @@
<param index="2" name="custom_speed" type="float" default="1.0" />
<param index="3" name="from_end" type="bool" default="false" />
<description>
Plays the animation with key [param name]. Custom blend times and speed can be set. If [param custom_speed] is negative and [param from_end] is [code]true[/code], the animation will play backwards (which is equivalent to calling [method play_backwards]).
Plays the animation with key [param name]. Custom blend times and speed can be set.
The [param from_end] option only affects when switching to a new animation track, or if the same track but at the start or end. It does not affect resuming playback that was paused in the middle of an animation. If [param custom_speed] is negative and [param from_end] is [code]true[/code], the animation will play backwards (which is equivalent to calling [method play_backwards]).
The [AnimationPlayer] keeps track of its current or last played animation with [member assigned_animation]. If this method is called with that same animation [param name], or with no [param name] parameter, the assigned animation will resume playing if it was paused.
[b]Note:[/b] The animation will be updated the next time the [AnimationPlayer] is processed. If other variables are updated at the same time this is called, they may be updated too early. To perform the update immediately, call [code]advance(0)[/code].
</description>