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Updated Recast to 4fef044
In some cases Godot can generate input parameters to Recast that cause it to crash. Specifically when baking NavigationMeshes for input meshes that have axis extents less than half the NavigationMesh CellSize. This has been fixed upstream in Recast (in3901c5854c). Updating Godot's Recast integration fixes this crash issue in Godot as well. (cherry picked from commit36de150c74)
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Rémi Verschelde
parent
ab7765997b
commit
5193e4a7dd
@@ -284,7 +284,7 @@ static unsigned short getHeight(const float fx, const float fy, const float fz,
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enum EdgeValues
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{
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EV_UNDEF = -1,
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EV_HULL = -2,
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EV_HULL = -2
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};
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static int findEdge(const int* edges, int nedges, int s, int t)
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