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mirror of https://github.com/godotengine/godot.git synced 2025-11-16 14:00:40 +00:00

[Modules] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable

This commit is contained in:
A Thousand Ships
2023-09-09 17:40:07 +02:00
parent 36945dad07
commit 517e9f8aef
44 changed files with 557 additions and 557 deletions

View File

@@ -134,7 +134,7 @@ _FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, i
String SceneRPCInterface::get_rpc_md5(const Object *p_obj) {
const Node *node = Object::cast_to<Node>(p_obj);
ERR_FAIL_COND_V(!node, "");
ERR_FAIL_NULL_V(node, "");
const RPCConfigCache cache = _get_node_config(node);
String rpc_list;
for (const KeyValue<uint16_t, RPCConfig> &config : cache.configs) {
@@ -145,7 +145,7 @@ String SceneRPCInterface::get_rpc_md5(const Object *p_obj) {
Node *SceneRPCInterface::_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len) {
Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
ERR_FAIL_COND_V(!root_node, nullptr);
ERR_FAIL_NULL_V(root_node, nullptr);
Node *node = nullptr;
if (p_node_target & 0x80000000) {
@@ -225,7 +225,7 @@ void SceneRPCInterface::process_rpc(int p_from, const uint8_t *p_packet, int p_p
}
Node *node = _process_get_node(p_from, p_packet, node_target, p_packet_len);
ERR_FAIL_COND_MSG(node == nullptr, "Invalid packet received. Requested node was not found.");
ERR_FAIL_NULL_MSG(node, "Invalid packet received. Requested node was not found.");
uint16_t name_id = 0;
switch (name_id_compression) {