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[Modules] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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@@ -268,7 +268,7 @@ void MultiplayerSpawner::_spawn_notify(ObjectID p_id) {
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void MultiplayerSpawner::_node_exit(ObjectID p_id) {
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Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id));
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ERR_FAIL_COND(!node);
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ERR_FAIL_NULL(node);
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if (tracked_nodes.has(p_id)) {
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tracked_nodes.erase(p_id);
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get_multiplayer()->object_configuration_remove(node, this);
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@@ -323,10 +323,10 @@ Node *MultiplayerSpawner::spawn(const Variant &p_data) {
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ERR_FAIL_COND_V_MSG(!spawn_function.is_valid(), nullptr, "Custom spawn requires the 'spawn_function' property to be a valid callable.");
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Node *parent = get_spawn_node();
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ERR_FAIL_COND_V_MSG(!parent, nullptr, "Cannot find spawn node.");
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ERR_FAIL_NULL_V_MSG(parent, nullptr, "Cannot find spawn node.");
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Node *node = instantiate_custom(p_data);
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ERR_FAIL_COND_V_MSG(!node, nullptr, "The 'spawn_function' callable must return a valid node.");
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ERR_FAIL_NULL_V_MSG(node, nullptr, "The 'spawn_function' callable must return a valid node.");
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_track(node, p_data);
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parent->add_child(node, true);
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