1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Merge pull request #105329 from smix8/gridmap_octant_raster

Fix GridMap OctantKey cell rasterization
This commit is contained in:
Thaddeus Crews
2025-04-22 10:44:30 -05:00
2 changed files with 31 additions and 8 deletions

View File

@@ -356,10 +356,7 @@ void GridMap::set_cell_item(const Vector3i &p_position, int p_item, int p_rot) {
key.y = p_position.y;
key.z = p_position.z;
OctantKey ok;
ok.x = p_position.x / octant_size;
ok.y = p_position.y / octant_size;
ok.z = p_position.z / octant_size;
const OctantKey ok = get_octant_key_from_cell_coords(p_position);
if (p_item < 0) {
//erase
@@ -523,6 +520,32 @@ int GridMap::get_orthogonal_index_from_basis(const Basis &p_basis) const {
return 0;
}
GridMap::OctantKey GridMap::get_octant_key_from_index_key(const IndexKey &p_index_key) const {
const int x = p_index_key.x > 0 ? p_index_key.x / octant_size : (p_index_key.x - (octant_size - 1)) / octant_size;
const int y = p_index_key.y > 0 ? p_index_key.y / octant_size : (p_index_key.y - (octant_size - 1)) / octant_size;
const int z = p_index_key.z > 0 ? p_index_key.z / octant_size : (p_index_key.z - (octant_size - 1)) / octant_size;
OctantKey ok;
ok.key = 0;
ok.x = x;
ok.y = y;
ok.z = z;
return ok;
}
GridMap::OctantKey GridMap::get_octant_key_from_cell_coords(const Vector3i &p_cell_coords) const {
const int x = p_cell_coords.x > 0 ? p_cell_coords.x / octant_size : (p_cell_coords.x - (octant_size - 1)) / octant_size;
const int y = p_cell_coords.y > 0 ? p_cell_coords.y / octant_size : (p_cell_coords.y - (octant_size - 1)) / octant_size;
const int z = p_cell_coords.z > 0 ? p_cell_coords.z / octant_size : (p_cell_coords.z - (octant_size - 1)) / octant_size;
OctantKey ok;
ok.key = 0;
ok.x = x;
ok.y = y;
ok.z = z;
return ok;
}
Vector3i GridMap::local_to_map(const Vector3 &p_world_position) const {
Vector3 map_position = (p_world_position / cell_size).floor();
return Vector3i(map_position);
@@ -1339,10 +1362,7 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe
xform.set_origin(cellpos * cell_size + ofs);
xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
OctantKey ok;
ok.x = key.x / octant_size;
ok.y = key.y / octant_size;
ok.z = key.z / octant_size;
const OctantKey ok = get_octant_key_from_index_key(key);
if (!surface_map.has(ok)) {
surface_map[ok] = HashMap<Ref<Material>, Ref<SurfaceTool>>();

View File

@@ -149,6 +149,9 @@ class GridMap : public Node3D {
OctantKey() {}
};
OctantKey get_octant_key_from_index_key(const IndexKey &p_index_key) const;
OctantKey get_octant_key_from_cell_coords(const Vector3i &p_cell_coords) const;
#ifndef PHYSICS_3D_DISABLED
uint32_t collision_layer = 1;
uint32_t collision_mask = 1;