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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Add support for pointer capture

This commit is contained in:
Fredia Huya-Kouadio
2022-10-20 07:16:29 -07:00
parent 92aedd5063
commit 5149311316
12 changed files with 205 additions and 48 deletions

View File

@@ -105,7 +105,7 @@ public class GodotLib {
/**
* Dispatch mouse events
*/
public static native void dispatchMouseEvent(int event, int buttonMask, float x, float y, float deltaX, float deltaY, boolean doubleClick);
public static native void dispatchMouseEvent(int event, int buttonMask, float x, float y, float deltaX, float deltaY, boolean doubleClick, boolean sourceMouseRelative);
public static native void magnify(float x, float y, float factor);

View File

@@ -126,6 +126,29 @@ public class GodotView extends GLSurfaceView {
return inputHandler.onGenericMotionEvent(event) || super.onGenericMotionEvent(event);
}
@Override
public boolean onCapturedPointerEvent(MotionEvent event) {
return inputHandler.onGenericMotionEvent(event);
}
@Override
public void onPointerCaptureChange(boolean hasCapture) {
super.onPointerCaptureChange(hasCapture);
inputHandler.onPointerCaptureChange(hasCapture);
}
@Override
public void requestPointerCapture() {
super.requestPointerCapture();
inputHandler.onPointerCaptureChange(true);
}
@Override
public void releasePointerCapture() {
super.releasePointerCapture();
inputHandler.onPointerCaptureChange(false);
}
/**
* Called from JNI to change the pointer icon
*/

View File

@@ -131,7 +131,9 @@ public class GodotEditText extends EditText {
edit.setText("");
edit.append(text);
if (msg.arg2 != -1) {
edit.setSelection(msg.arg1, msg.arg2);
int selectionStart = Math.min(msg.arg1, edit.length());
int selectionEnd = Math.min(msg.arg2, edit.length());
edit.setSelection(selectionStart, selectionEnd);
edit.mInputWrapper.setSelection(true);
} else {
edit.mInputWrapper.setSelection(false);

View File

@@ -30,7 +30,9 @@
package org.godotengine.godot.input
import android.os.Build
import android.view.GestureDetector.SimpleOnGestureListener
import android.view.InputDevice
import android.view.MotionEvent
import android.view.ScaleGestureDetector
import android.view.ScaleGestureDetector.OnScaleGestureListener
@@ -57,6 +59,7 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi
private var dragInProgress = false
private var scaleInProgress = false
private var contextClickInProgress = false
private var pointerCaptureInProgress = false
override fun onDown(event: MotionEvent): Boolean {
GodotInputHandler.handleMotionEvent(event.source, MotionEvent.ACTION_DOWN, event.buttonState, event.x, event.y, nextDownIsDoubleTap)
@@ -74,7 +77,7 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi
}
private fun contextClickRouter(event: MotionEvent) {
if (scaleInProgress) {
if (scaleInProgress || nextDownIsDoubleTap) {
return
}
@@ -97,6 +100,27 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi
contextClickInProgress = true
}
fun onPointerCaptureChange(hasCapture: Boolean) {
if (pointerCaptureInProgress == hasCapture) {
return
}
if (!hasCapture) {
// Dispatch a mouse relative ACTION_UP event to signal the end of the capture
GodotInputHandler.handleMouseEvent(
MotionEvent.ACTION_UP,
0,
0f,
0f,
0f,
0f,
false,
true
)
}
pointerCaptureInProgress = hasCapture
}
fun onMotionEvent(event: MotionEvent): Boolean {
return when (event.actionMasked) {
MotionEvent.ACTION_UP, MotionEvent.ACTION_CANCEL, MotionEvent.ACTION_BUTTON_RELEASE -> {
@@ -110,30 +134,59 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi
}
private fun onActionUp(event: MotionEvent): Boolean {
if (dragInProgress) {
GodotInputHandler.handleMotionEvent(event)
dragInProgress = false
if (event.actionMasked == MotionEvent.ACTION_CANCEL && pointerCaptureInProgress) {
// Don't dispatch the ACTION_CANCEL while a capture is in progress
return true
} else if (contextClickInProgress) {
GodotInputHandler.handleMouseEvent(
event.actionMasked,
0,
event.x,
event.y
)
}
val sourceMouseRelative = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
event.isFromSource(InputDevice.SOURCE_MOUSE_RELATIVE)
} else {
false
}
if (pointerCaptureInProgress || dragInProgress || contextClickInProgress) {
if (contextClickInProgress || GodotInputHandler.isMouseEvent(event)) {
// This may be an ACTION_BUTTON_RELEASE event which we don't handle,
// so we convert it to an ACTION_UP event.
GodotInputHandler.handleMouseEvent(
MotionEvent.ACTION_UP,
event.buttonState,
event.x,
event.y,
0f,
0f,
false,
sourceMouseRelative
)
} else {
GodotInputHandler.handleTouchEvent(event)
}
pointerCaptureInProgress = false
dragInProgress = false
contextClickInProgress = false
return true
}
return false
}
private fun onActionMove(event: MotionEvent): Boolean {
if (contextClickInProgress) {
val sourceMouseRelative = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
event.isFromSource(InputDevice.SOURCE_MOUSE_RELATIVE)
} else {
false
}
GodotInputHandler.handleMouseEvent(
event.actionMasked,
MotionEvent.BUTTON_SECONDARY,
event.x,
event.y
event.y,
0f,
0f,
false,
sourceMouseRelative
)
return true
}
@@ -178,7 +231,7 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi
val x = terminusEvent.x
val y = terminusEvent.y
if (terminusEvent.pointerCount >= 2 && panningAndScalingEnabled) {
if (terminusEvent.pointerCount >= 2 && panningAndScalingEnabled && !pointerCaptureInProgress) {
GodotLib.pan(x, y, distanceX / 5f, distanceY / 5f)
} else {
GodotInputHandler.handleMotionEvent(terminusEvent)
@@ -187,7 +240,7 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi
}
override fun onScale(detector: ScaleGestureDetector?): Boolean {
if (detector == null || !panningAndScalingEnabled) {
if (detector == null || !panningAndScalingEnabled || pointerCaptureInProgress) {
return false
}
GodotLib.magnify(
@@ -199,7 +252,7 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi
}
override fun onScaleBegin(detector: ScaleGestureDetector?): Boolean {
if (detector == null || !panningAndScalingEnabled) {
if (detector == null || !panningAndScalingEnabled || pointerCaptureInProgress) {
return false
}
scaleInProgress = true

View File

@@ -105,6 +105,10 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
return (source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD;
}
public void onPointerCaptureChange(boolean hasCapture) {
godotGestureHandler.onPointerCaptureChange(hasCapture);
}
public boolean onKeyUp(final int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK) {
return true;
@@ -202,6 +206,11 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
return true;
}
if (godotGestureHandler.onMotionEvent(event)) {
// The gesture handler has handled the event.
return true;
}
if (event.isFromSource(InputDevice.SOURCE_JOYSTICK) && event.getActionMasked() == MotionEvent.ACTION_MOVE) {
// Check if the device exists
final int deviceId = event.getDeviceId();
@@ -237,7 +246,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
}
return true;
}
} else if (isMouseEvent(event)) {
} else {
return handleMouseEvent(event);
}
@@ -414,7 +423,11 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
}
private static boolean isMouseEvent(int eventSource) {
return ((eventSource & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) || ((eventSource & InputDevice.SOURCE_STYLUS) == InputDevice.SOURCE_STYLUS);
boolean mouseSource = ((eventSource & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) || ((eventSource & InputDevice.SOURCE_STYLUS) == InputDevice.SOURCE_STYLUS);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
mouseSource = mouseSource || ((eventSource & InputDevice.SOURCE_MOUSE_RELATIVE) == InputDevice.SOURCE_MOUSE_RELATIVE);
}
return mouseSource;
}
static boolean handleMotionEvent(final MotionEvent event) {
@@ -435,7 +448,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
static boolean handleMotionEvent(int eventSource, int eventAction, int buttonsMask, float x, float y, float deltaX, float deltaY, boolean doubleTap) {
if (isMouseEvent(eventSource)) {
return handleMouseEvent(eventAction, buttonsMask, x, y, deltaX, deltaY, doubleTap);
return handleMouseEvent(eventAction, buttonsMask, x, y, deltaX, deltaY, doubleTap, false);
}
return handleTouchEvent(eventAction, x, y, doubleTap);
@@ -449,14 +462,25 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
final float verticalFactor = event.getAxisValue(MotionEvent.AXIS_VSCROLL);
final float horizontalFactor = event.getAxisValue(MotionEvent.AXIS_HSCROLL);
return handleMouseEvent(eventAction, buttonsMask, x, y, horizontalFactor, verticalFactor, false);
boolean sourceMouseRelative = false;
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.O) {
sourceMouseRelative = event.isFromSource(InputDevice.SOURCE_MOUSE_RELATIVE);
}
return handleMouseEvent(eventAction, buttonsMask, x, y, horizontalFactor, verticalFactor, false, sourceMouseRelative);
}
static boolean handleMouseEvent(int eventAction, int buttonsMask, float x, float y) {
return handleMouseEvent(eventAction, buttonsMask, x, y, 0, 0, false);
return handleMouseEvent(eventAction, buttonsMask, x, y, 0, 0, false, false);
}
static boolean handleMouseEvent(int eventAction, int buttonsMask, float x, float y, float deltaX, float deltaY, boolean doubleClick) {
static boolean handleMouseEvent(int eventAction, int buttonsMask, float x, float y, boolean doubleClick) {
return handleMouseEvent(eventAction, buttonsMask, x, y, 0, 0, doubleClick, false);
}
static boolean handleMouseEvent(int eventAction, int buttonsMask, float x, float y, float deltaX, float deltaY, boolean doubleClick, boolean sourceMouseRelative) {
// We don't handle ACTION_BUTTON_PRESS and ACTION_BUTTON_RELEASE events as they typically
// follow ACTION_DOWN and ACTION_UP events. As such, handling them would result in duplicate
// stream of events to the engine.
switch (eventAction) {
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP:
@@ -469,7 +493,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
case MotionEvent.ACTION_HOVER_MOVE:
case MotionEvent.ACTION_MOVE:
case MotionEvent.ACTION_SCROLL: {
GodotLib.dispatchMouseEvent(eventAction, buttonsMask, x, y, deltaX, deltaY, doubleClick);
GodotLib.dispatchMouseEvent(eventAction, buttonsMask, x, y, deltaX, deltaY, doubleClick, sourceMouseRelative);
return true;
}
}