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C#: Restructure code prior move to .NET Core
The main focus here was to remove the majority of code that relied on Mono's embedding APIs, specially the reflection APIs. The embedding APIs we still use are the bare minimum we need for things to work. A lot of code was moved to C#. We no longer deal with any managed objects (`MonoObject*`, and such) in native code, and all marshaling is done in C#. The reason for restructuring the code and move away from embedding APIs is that once we move to .NET Core, we will be limited by the much more minimal .NET hosting. PERFORMANCE REGRESSIONS ----------------------- Some parts of the code were written with little to no concern about performance. This includes code that calls into script methods and accesses script fields, properties and events. The reason for this is that all of that will be moved to source generators, so any work prior to that would be a waste of time. DISABLED FEATURES ----------------- Some code was removed as it no longer makes sense (or won't make sense in the future). Other parts were commented out with `#if 0`s and TODO warnings because it doesn't make much sense to work on them yet as those parts will change heavily when we switch to .NET Core but also when we start introducing source generators. As such, the following features were disabled temporarily: - Assembly-reloading (will be done with ALCs in .NET Core). - Properties/fields exports and script method listing (will be handled by source generators in the future). - Exception logging in the editor and stack info for errors. - Exporting games. - Building of C# projects. We no longer copy the Godot API assemblies to the project directory, so MSBuild won't be able to find them. The idea is to turn them into NuGet packages in the future, which could also be obtained from local NuGet sources during development.
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@@ -48,68 +48,9 @@
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#include "../utils/macros.h"
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#include "gd_mono.h"
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#include "gd_mono_cache.h"
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#include "gd_mono_class.h"
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#include "gd_mono_marshal.h"
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namespace GDMonoUtils {
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MonoObject *unmanaged_get_managed(Object *unmanaged) {
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if (!unmanaged) {
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return nullptr;
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}
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if (unmanaged->get_script_instance()) {
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CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(unmanaged->get_script_instance());
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if (cs_instance) {
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return cs_instance->get_mono_object();
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}
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}
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// If the owner does not have a CSharpInstance...
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void *data = CSharpLanguage::get_instance_binding(unmanaged);
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ERR_FAIL_NULL_V(data, nullptr);
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CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->value();
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ERR_FAIL_COND_V(!script_binding.inited, nullptr);
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MonoGCHandleData &gchandle = script_binding.gchandle;
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MonoObject *target = gchandle.get_target();
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if (target) {
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return target;
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}
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CSharpLanguage::get_singleton()->release_script_gchandle(gchandle);
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// Create a new one
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#ifdef DEBUG_ENABLED
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CRASH_COND(script_binding.type_name == StringName());
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CRASH_COND(script_binding.wrapper_class == nullptr);
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#endif
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MonoObject *mono_object = GDMonoUtils::create_managed_for_godot_object(script_binding.wrapper_class, script_binding.type_name, unmanaged);
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ERR_FAIL_NULL_V(mono_object, nullptr);
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gchandle = MonoGCHandleData::new_strong_handle(mono_object);
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// Tie managed to unmanaged
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RefCounted *rc = Object::cast_to<RefCounted>(unmanaged);
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if (rc) {
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// Unsafe refcount increment. The managed instance also counts as a reference.
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// This way if the unmanaged world has no references to our owner
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// but the managed instance is alive, the refcount will be 1 instead of 0.
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// See: godot_icall_RefCounted_Dtor(MonoObject *p_obj, Object *p_ptr)
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rc->reference();
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CSharpLanguage::get_singleton()->post_unsafe_reference(rc);
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}
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return mono_object;
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}
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void set_main_thread(MonoThread *p_thread) {
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mono_thread_set_main(p_thread);
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}
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@@ -148,90 +89,6 @@ bool is_thread_attached() {
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return mono_domain_get() != nullptr;
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}
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uint32_t new_strong_gchandle(MonoObject *p_object) {
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return mono_gchandle_new(p_object, /* pinned: */ false);
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}
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uint32_t new_strong_gchandle_pinned(MonoObject *p_object) {
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return mono_gchandle_new(p_object, /* pinned: */ true);
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}
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uint32_t new_weak_gchandle(MonoObject *p_object) {
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return mono_gchandle_new_weakref(p_object, /* track_resurrection: */ false);
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}
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void free_gchandle(uint32_t p_gchandle) {
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mono_gchandle_free(p_gchandle);
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}
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void runtime_object_init(MonoObject *p_this_obj, GDMonoClass *p_class, MonoException **r_exc) {
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GDMonoMethod *ctor = p_class->get_method(".ctor", 0);
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ERR_FAIL_NULL(ctor);
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ctor->invoke_raw(p_this_obj, nullptr, r_exc);
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}
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GDMonoClass *get_object_class(MonoObject *p_object) {
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return GDMono::get_singleton()->get_class(mono_object_get_class(p_object));
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}
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GDMonoClass *type_get_proxy_class(const StringName &p_type) {
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String class_name = p_type;
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if (class_name[0] == '_') {
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class_name = class_name.substr(1, class_name.length());
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}
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GDMonoClass *klass = GDMono::get_singleton()->get_core_api_assembly()->get_class(BINDINGS_NAMESPACE, class_name);
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if (klass && klass->is_static()) {
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// A static class means this is a Godot singleton class. If an instance is needed we use Godot.Object.
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return GDMonoCache::cached_data.class_GodotObject;
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}
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#ifdef TOOLS_ENABLED
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if (!klass) {
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return GDMono::get_singleton()->get_editor_api_assembly()->get_class(BINDINGS_NAMESPACE, class_name);
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}
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#endif
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return klass;
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}
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GDMonoClass *get_class_native_base(GDMonoClass *p_class) {
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GDMonoClass *klass = p_class;
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do {
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const GDMonoAssembly *assembly = klass->get_assembly();
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if (assembly == GDMono::get_singleton()->get_core_api_assembly()) {
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return klass;
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}
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#ifdef TOOLS_ENABLED
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if (assembly == GDMono::get_singleton()->get_editor_api_assembly()) {
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return klass;
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}
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#endif
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} while ((klass = klass->get_parent_class()) != nullptr);
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return nullptr;
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}
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MonoObject *create_managed_for_godot_object(GDMonoClass *p_class, const StringName &p_native, Object *p_object) {
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bool parent_is_object_class = ClassDB::is_parent_class(p_object->get_class_name(), p_native);
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ERR_FAIL_COND_V_MSG(!parent_is_object_class, nullptr,
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"Type inherits from native type '" + p_native + "', so it can't be instantiated in object of type: '" + p_object->get_class() + "'.");
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MonoObject *mono_object = mono_object_new(mono_domain_get(), p_class->get_mono_ptr());
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ERR_FAIL_NULL_V(mono_object, nullptr);
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CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, p_object);
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// Construct
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GDMonoUtils::runtime_object_init(mono_object, p_class);
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return mono_object;
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}
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MonoDomain *create_domain(const String &p_friendly_name) {
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print_verbose("Mono: Creating domain '" + p_friendly_name + "'...");
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@@ -247,14 +104,12 @@ MonoDomain *create_domain(const String &p_friendly_name) {
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return domain;
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}
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String get_type_desc(MonoType *p_type) {
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return mono_type_full_name(p_type);
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}
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String get_type_desc(MonoReflectionType *p_reftype) {
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return get_type_desc(mono_reflection_type_get_type(p_reftype));
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}
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// TODO:
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// Implement all of the disabled exception logging below. Once we move to .NET 6.
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// It will have to be done from C# as UnmanagedCallersOnly doesn't allow throwing.
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#warning TODO
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#if 0
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String get_exception_name_and_message(MonoException *p_exc) {
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String res;
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@@ -273,6 +128,7 @@ String get_exception_name_and_message(MonoException *p_exc) {
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return res;
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}
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#endif
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void debug_print_unhandled_exception(MonoException *p_exc) {
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print_unhandled_exception(p_exc);
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@@ -284,7 +140,10 @@ void debug_send_unhandled_exception_error(MonoException *p_exc) {
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if (!EngineDebugger::is_active()) {
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#ifdef TOOLS_ENABLED
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if (Engine::get_singleton()->is_editor_hint()) {
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#warning TODO
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#if 0
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ERR_PRINT(GDMonoUtils::get_exception_name_and_message(p_exc));
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#endif
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}
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#endif
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return;
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@@ -305,6 +164,8 @@ void debug_send_unhandled_exception_error(MonoException *p_exc) {
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Vector<ScriptLanguage::StackInfo> si;
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String exc_msg;
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#warning TODO
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#if 0
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while (p_exc != nullptr) {
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GDMonoClass *st_klass = CACHED_CLASS(System_Diagnostics_StackTrace);
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MonoObject *stack_trace = mono_object_new(mono_domain_get(), st_klass->get_mono_ptr());
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@@ -341,6 +202,7 @@ void debug_send_unhandled_exception_error(MonoException *p_exc) {
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p_exc = (MonoException *)inner_exc;
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}
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#endif
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String file = si.size() ? si[0].file : __FILE__;
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String func = si.size() ? si[0].func : FUNCTION_STR;
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@@ -377,101 +239,6 @@ void set_pending_exception(MonoException *p_exc) {
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thread_local int current_invoke_count = 0;
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MonoObject *runtime_invoke(MonoMethod *p_method, void *p_obj, void **p_params, MonoException **r_exc) {
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GD_MONO_BEGIN_RUNTIME_INVOKE;
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MonoObject *ret = mono_runtime_invoke(p_method, p_obj, p_params, (MonoObject **)r_exc);
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GD_MONO_END_RUNTIME_INVOKE;
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return ret;
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}
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MonoObject *runtime_invoke_array(MonoMethod *p_method, void *p_obj, MonoArray *p_params, MonoException **r_exc) {
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GD_MONO_BEGIN_RUNTIME_INVOKE;
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MonoObject *ret = mono_runtime_invoke_array(p_method, p_obj, p_params, (MonoObject **)r_exc);
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GD_MONO_END_RUNTIME_INVOKE;
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return ret;
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}
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MonoString *object_to_string(MonoObject *p_obj, MonoException **r_exc) {
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GD_MONO_BEGIN_RUNTIME_INVOKE;
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MonoString *ret = mono_object_to_string(p_obj, (MonoObject **)r_exc);
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GD_MONO_END_RUNTIME_INVOKE;
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return ret;
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}
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void property_set_value(MonoProperty *p_prop, void *p_obj, void **p_params, MonoException **r_exc) {
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GD_MONO_BEGIN_RUNTIME_INVOKE;
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mono_property_set_value(p_prop, p_obj, p_params, (MonoObject **)r_exc);
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GD_MONO_END_RUNTIME_INVOKE;
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}
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MonoObject *property_get_value(MonoProperty *p_prop, void *p_obj, void **p_params, MonoException **r_exc) {
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GD_MONO_BEGIN_RUNTIME_INVOKE;
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MonoObject *ret = mono_property_get_value(p_prop, p_obj, p_params, (MonoObject **)r_exc);
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GD_MONO_END_RUNTIME_INVOKE;
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return ret;
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}
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uint64_t unbox_enum_value(MonoObject *p_boxed, MonoType *p_enum_basetype, bool &r_error) {
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r_error = false;
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switch (mono_type_get_type(p_enum_basetype)) {
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case MONO_TYPE_BOOLEAN:
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return (bool)GDMonoMarshal::unbox<MonoBoolean>(p_boxed) ? 1 : 0;
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case MONO_TYPE_CHAR:
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return GDMonoMarshal::unbox<uint16_t>(p_boxed);
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case MONO_TYPE_U1:
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return GDMonoMarshal::unbox<uint8_t>(p_boxed);
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case MONO_TYPE_U2:
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return GDMonoMarshal::unbox<uint16_t>(p_boxed);
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case MONO_TYPE_U4:
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return GDMonoMarshal::unbox<uint32_t>(p_boxed);
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case MONO_TYPE_U8:
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return GDMonoMarshal::unbox<uint64_t>(p_boxed);
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case MONO_TYPE_I1:
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return GDMonoMarshal::unbox<int8_t>(p_boxed);
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case MONO_TYPE_I2:
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return GDMonoMarshal::unbox<int16_t>(p_boxed);
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case MONO_TYPE_I4:
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return GDMonoMarshal::unbox<int32_t>(p_boxed);
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case MONO_TYPE_I8:
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return GDMonoMarshal::unbox<int64_t>(p_boxed);
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default:
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r_error = true;
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return 0;
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}
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}
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void dispose(MonoObject *p_mono_object, MonoException **r_exc) {
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CACHED_METHOD_THUNK(GodotObject, Dispose).invoke(p_mono_object, r_exc);
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}
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namespace Marshal {
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#ifdef MONO_GLUE_ENABLED
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#ifdef TOOLS_ENABLED
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#define NO_GLUE_RET(m_ret) \
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{ \
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if (!GDMonoCache::cached_data.godot_api_cache_updated) \
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return m_ret; \
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}
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#else
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#define NO_GLUE_RET(m_ret) \
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{}
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#endif
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#else
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#define NO_GLUE_RET(m_ret) \
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{ return m_ret; }
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#endif
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bool type_has_flags_attribute(MonoReflectionType *p_reftype) {
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NO_GLUE_RET(false);
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MonoException *exc = nullptr;
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MonoBoolean res = CACHED_METHOD_THUNK(MarshalUtils, TypeHasFlagsAttribute).invoke(p_reftype, &exc);
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UNHANDLED_EXCEPTION(exc);
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return (bool)res;
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}
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} // namespace Marshal
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ScopeThreadAttach::ScopeThreadAttach() {
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if (likely(GDMono::get_singleton()->is_runtime_initialized()) && unlikely(!mono_domain_get())) {
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mono_thread = GDMonoUtils::attach_current_thread();
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@@ -483,9 +250,4 @@ ScopeThreadAttach::~ScopeThreadAttach() {
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GDMonoUtils::detach_current_thread(mono_thread);
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}
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}
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StringName get_native_godot_class_name(GDMonoClass *p_class) {
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MonoObject *native_name_obj = p_class->get_field(BINDINGS_NATIVE_NAME_FIELD)->get_value(nullptr);
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return (StringName)GDMonoMarshal::mono_object_to_variant(native_name_obj);
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}
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} // namespace GDMonoUtils
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