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Mono: Add option to keep running after unhandled exceptions
By default, an unhandled exception will cause the application to be terminated; but the project setting `mono/unhandled_exception_policy` was added to change this behaviour. The editor is hard-coded to never terminate because of unhandled exceptions, as that would make writing editor plugins a painful task, and we cannot kill the editor because of a mistake in a thirdparty plugin.
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@@ -37,6 +37,10 @@
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#include "core/project_settings.h"
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#include "core/reference.h"
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#ifdef TOOLS_ENABLED
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#include "editor/script_editor_debugger.h"
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#endif
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#include "../csharp_script.h"
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#include "../utils/macros.h"
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#include "../utils/mutex_utils.h"
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@@ -596,8 +600,14 @@ void debug_print_unhandled_exception(MonoException *p_exc) {
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void debug_send_unhandled_exception_error(MonoException *p_exc) {
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#ifdef DEBUG_ENABLED
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if (!ScriptDebugger::get_singleton())
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if (!ScriptDebugger::get_singleton()) {
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#ifdef TOOLS_ENABLED
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if (Engine::get_singleton()->is_editor_hint()) {
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ERR_PRINTS(GDMonoUtils::get_exception_name_and_message(p_exc));
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}
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#endif
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return;
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}
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_TLS_RECURSION_GUARD_;
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@@ -621,7 +631,7 @@ void debug_send_unhandled_exception_error(MonoException *p_exc) {
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if (unexpected_exc) {
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GDMonoInternals::unhandled_exception(unexpected_exc);
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GD_UNREACHABLE();
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return;
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}
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Vector<ScriptLanguage::StackInfo> _si;
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@@ -655,7 +665,6 @@ void debug_send_unhandled_exception_error(MonoException *p_exc) {
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void debug_unhandled_exception(MonoException *p_exc) {
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GDMonoInternals::unhandled_exception(p_exc); // prints the exception as well
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GD_UNREACHABLE();
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}
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void print_unhandled_exception(MonoException *p_exc) {
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@@ -665,11 +674,9 @@ void print_unhandled_exception(MonoException *p_exc) {
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void set_pending_exception(MonoException *p_exc) {
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#ifdef NO_PENDING_EXCEPTIONS
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debug_unhandled_exception(p_exc);
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GD_UNREACHABLE();
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#else
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if (get_runtime_invoke_count() == 0) {
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debug_unhandled_exception(p_exc);
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GD_UNREACHABLE();
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}
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if (!mono_runtime_set_pending_exception(p_exc, false)) {
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