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Add String char(int ascii) function to GDScript and Visual Script
Just hope it doesn't crashes with that much pointer math... 😄
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@@ -88,6 +88,7 @@ const char *GDFunctions::get_func_name(Function p_func) {
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"convert",
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"typeof",
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"type_exists",
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"char",
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"str",
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"print",
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"printt",
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@@ -538,6 +539,12 @@ void GDFunctions::call(Function p_func,const Variant **p_args,int p_arg_count,Va
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r_ret = ObjectTypeDB::type_exists(*p_args[0]);
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} break;
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case TEXT_CHAR: {
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VALIDATE_ARG_COUNT(1);
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VALIDATE_ARG_NUM(0);
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CharType result[2] = {*p_args[0], 0};
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r_ret=String(result);
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} break;
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case TEXT_STR: {
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String str;
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@@ -1133,6 +1140,7 @@ bool GDFunctions::is_deterministic(Function p_func) {
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case TYPE_CONVERT:
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case TYPE_OF:
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case TYPE_EXISTS:
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case TEXT_CHAR:
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case TEXT_STR:
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case COLOR8:
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// enable for debug only, otherwise not desirable - case GEN_RANGE:
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@@ -1402,6 +1410,13 @@ MethodInfo GDFunctions::get_info(Function p_func) {
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mi.return_val.type=Variant::BOOL;
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return mi;
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} break;
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case TEXT_CHAR: {
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MethodInfo mi("char",PropertyInfo(Variant::INT,"ascii"));
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mi.return_val.type=Variant::STRING;
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return mi;
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} break;
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case TEXT_STR: {
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