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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Added a shader warning about unused local variable

This commit is contained in:
Yuri Roubinsky
2021-06-29 14:34:54 +03:00
parent 8fb7a9f023
commit 5100eed012
4 changed files with 56 additions and 4 deletions

View File

@@ -918,6 +918,7 @@ void ShaderLanguage::clear() {
used_uniforms.clear();
used_functions.clear();
used_structs.clear();
used_local_vars.clear();
warnings.clear();
#endif // DEBUG_ENABLED
@@ -936,7 +937,7 @@ void ShaderLanguage::clear() {
}
#ifdef DEBUG_ENABLED
void ShaderLanguage::_parse_used_identifier(const StringName &p_identifier, IdentifierType p_type) {
void ShaderLanguage::_parse_used_identifier(const StringName &p_identifier, IdentifierType p_type, const StringName &p_function) {
switch (p_type) {
case IdentifierType::IDENTIFIER_CONSTANT:
if (HAS_WARNING(ShaderWarning::UNUSED_CONSTANT_FLAG) && used_constants.has(p_identifier)) {
@@ -958,6 +959,11 @@ void ShaderLanguage::_parse_used_identifier(const StringName &p_identifier, Iden
used_functions[p_identifier].used = true;
}
break;
case IdentifierType::IDENTIFIER_LOCAL_VAR:
if (HAS_WARNING(ShaderWarning::UNUSED_LOCAL_VARIABLE_FLAG) && used_local_vars.has(p_function) && used_local_vars[p_function].has(p_identifier)) {
used_local_vars[p_function][p_identifier].used = true;
}
break;
default:
break;
}
@@ -4171,7 +4177,13 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
expr = func;
#ifdef DEBUG_ENABLED
if (check_warnings) {
_parse_used_identifier(name, IdentifierType::IDENTIFIER_FUNCTION);
StringName func_name;
if (p_block && p_block->parent_function) {
func_name = p_block->parent_function->name;
}
_parse_used_identifier(name, IdentifierType::IDENTIFIER_FUNCTION, func_name);
}
#endif // DEBUG_ENABLED
}
@@ -4319,7 +4331,13 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
#ifdef DEBUG_ENABLED
if (check_warnings) {
_parse_used_identifier(identifier, ident_type);
StringName func_name;
if (p_block && p_block->parent_function) {
func_name = p_block->parent_function->name;
}
_parse_used_identifier(identifier, ident_type, func_name);
}
#endif // DEBUG_ENABLED
}
@@ -5537,6 +5555,20 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
}
}
#ifdef DEBUG_ENABLED
if (check_warnings && HAS_WARNING(ShaderWarning::UNUSED_LOCAL_VARIABLE_FLAG)) {
if (p_block && p_block->parent_function) {
StringName func_name = p_block->parent_function->name;
if (!used_local_vars.has(func_name)) {
used_local_vars.insert(func_name, Map<StringName, Usage>());
}
used_local_vars[func_name].insert(name, Usage(tk_line));
}
}
#endif // DEBUG_ENABLED
BlockNode::Variable var;
var.type = type;
var.precision = precision;
@@ -7984,6 +8016,15 @@ String ShaderLanguage::get_shader_type(const String &p_code) {
#ifdef DEBUG_ENABLED
void ShaderLanguage::_check_warning_accums() {
for (Map<ShaderWarning::Code, Map<StringName, Map<StringName, Usage>> *>::Element *E = warnings_check_map2.front(); E; E = E->next()) {
for (Map<StringName, Map<StringName, Usage>>::Element *T = (*E->get()).front(); T; T = T->next()) {
for (const Map<StringName, Usage>::Element *U = T->get().front(); U; U = U->next()) {
if (!U->get().used) {
_add_warning(E->key(), U->get().decl_line, U->key());
}
}
}
}
for (Map<ShaderWarning::Code, Map<StringName, Usage> *>::Element *E = warnings_check_map.front(); E; E = E->next()) {
for (const Map<StringName, Usage>::Element *U = (*E->get()).front(); U; U = U->next()) {
if (!U->get().used) {
@@ -8456,6 +8497,8 @@ ShaderLanguage::ShaderLanguage() {
warnings_check_map.insert(ShaderWarning::UNUSED_STRUCT, &used_structs);
warnings_check_map.insert(ShaderWarning::UNUSED_UNIFORM, &used_uniforms);
warnings_check_map.insert(ShaderWarning::UNUSED_VARYING, &used_varyings);
warnings_check_map2.insert(ShaderWarning::UNUSED_LOCAL_VARIABLE, &used_local_vars);
#endif // DEBUG_ENABLED
}