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Improve material and mesh preview buttons
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@@ -39,9 +39,9 @@
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#include "scene/3d/light_3d.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/color_rect.h"
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#include "scene/gui/subviewport_container.h"
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#include "scene/gui/texture_button.h"
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#include "scene/main/viewport.h"
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#include "scene/resources/fog_material.h"
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#include "scene/resources/particle_process_material.h"
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@@ -63,15 +63,11 @@ void MaterialEditor::gui_input(const Ref<InputEvent> &p_event) {
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void MaterialEditor::_update_theme_item_cache() {
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Control::_update_theme_item_cache();
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theme_cache.light_1_on = get_theme_icon(SNAME("MaterialPreviewLight1"), SNAME("EditorIcons"));
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theme_cache.light_1_off = get_theme_icon(SNAME("MaterialPreviewLight1Off"), SNAME("EditorIcons"));
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theme_cache.light_2_on = get_theme_icon(SNAME("MaterialPreviewLight2"), SNAME("EditorIcons"));
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theme_cache.light_2_off = get_theme_icon(SNAME("MaterialPreviewLight2Off"), SNAME("EditorIcons"));
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theme_cache.light_1_icon = get_theme_icon(SNAME("MaterialPreviewLight1"), SNAME("EditorIcons"));
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theme_cache.light_2_icon = get_theme_icon(SNAME("MaterialPreviewLight2"), SNAME("EditorIcons"));
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theme_cache.sphere_on = get_theme_icon(SNAME("MaterialPreviewSphere"), SNAME("EditorIcons"));
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theme_cache.sphere_off = get_theme_icon(SNAME("MaterialPreviewSphereOff"), SNAME("EditorIcons"));
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theme_cache.box_on = get_theme_icon(SNAME("MaterialPreviewCube"), SNAME("EditorIcons"));
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theme_cache.box_off = get_theme_icon(SNAME("MaterialPreviewCubeOff"), SNAME("EditorIcons"));
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theme_cache.sphere_icon = get_theme_icon(SNAME("MaterialPreviewSphere"), SNAME("EditorIcons"));
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theme_cache.box_icon = get_theme_icon(SNAME("MaterialPreviewCube"), SNAME("EditorIcons"));
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theme_cache.checkerboard = get_theme_icon(SNAME("Checkerboard"), SNAME("EditorIcons"));
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}
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@@ -79,15 +75,11 @@ void MaterialEditor::_update_theme_item_cache() {
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void MaterialEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_THEME_CHANGED: {
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light_1_switch->set_texture_normal(theme_cache.light_1_on);
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light_1_switch->set_texture_pressed(theme_cache.light_1_off);
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light_2_switch->set_texture_normal(theme_cache.light_2_on);
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light_2_switch->set_texture_pressed(theme_cache.light_2_off);
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light_1_switch->set_icon(theme_cache.light_1_icon);
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light_2_switch->set_icon(theme_cache.light_2_icon);
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sphere_switch->set_texture_normal(theme_cache.sphere_off);
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sphere_switch->set_texture_pressed(theme_cache.sphere_on);
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box_switch->set_texture_normal(theme_cache.box_off);
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box_switch->set_texture_pressed(theme_cache.box_on);
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sphere_switch->set_icon(theme_cache.sphere_icon);
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box_switch->set_icon(theme_cache.box_icon);
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} break;
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case NOTIFICATION_DRAW: {
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@@ -135,34 +127,32 @@ void MaterialEditor::edit(Ref<Material> p_material, const Ref<Environment> &p_en
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_update_rotation();
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}
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void MaterialEditor::_button_pressed(Node *p_button) {
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if (p_button == light_1_switch) {
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light1->set_visible(!light_1_switch->is_pressed());
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}
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void MaterialEditor::_on_light_1_switch_pressed() {
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light1->set_visible(light_1_switch->is_pressed());
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}
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if (p_button == light_2_switch) {
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light2->set_visible(!light_2_switch->is_pressed());
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}
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void MaterialEditor::_on_light_2_switch_pressed() {
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light2->set_visible(light_2_switch->is_pressed());
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}
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if (p_button == box_switch) {
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box_instance->show();
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sphere_instance->hide();
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box_switch->set_pressed(true);
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sphere_switch->set_pressed(false);
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EditorSettings::get_singleton()->set_project_metadata("inspector_options", "material_preview_on_sphere", false);
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}
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void MaterialEditor::_on_sphere_switch_pressed() {
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box_instance->hide();
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sphere_instance->show();
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box_switch->set_pressed(false);
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sphere_switch->set_pressed(true);
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EditorSettings::get_singleton()->set_project_metadata("inspector_options", "material_preview_on_sphere", true);
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}
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if (p_button == sphere_switch) {
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box_instance->hide();
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sphere_instance->show();
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box_switch->set_pressed(false);
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sphere_switch->set_pressed(true);
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EditorSettings::get_singleton()->set_project_metadata("inspector_options", "material_preview_on_sphere", true);
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}
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void MaterialEditor::_on_box_switch_pressed() {
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box_instance->show();
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sphere_instance->hide();
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box_switch->set_pressed(true);
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sphere_switch->set_pressed(false);
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EditorSettings::get_singleton()->set_project_metadata("inspector_options", "material_preview_on_sphere", false);
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}
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MaterialEditor::MaterialEditor() {
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// canvas item
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// Canvas item
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vc_2d = memnew(SubViewportContainer);
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vc_2d->set_stretch(true);
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@@ -185,7 +175,7 @@ MaterialEditor::MaterialEditor() {
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layout_2d->set_visible(false);
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// spatial
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// Spatial
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vc = memnew(SubViewportContainer);
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vc->set_stretch(true);
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@@ -247,32 +237,38 @@ MaterialEditor::MaterialEditor() {
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VBoxContainer *vb_shape = memnew(VBoxContainer);
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layout_3d->add_child(vb_shape);
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sphere_switch = memnew(TextureButton);
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sphere_switch = memnew(Button);
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sphere_switch->set_theme_type_variation("PreviewLightButton");
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sphere_switch->set_toggle_mode(true);
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sphere_switch->set_pressed(true);
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vb_shape->add_child(sphere_switch);
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sphere_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed).bind(sphere_switch));
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sphere_switch->connect("pressed", callable_mp(this, &MaterialEditor::_on_sphere_switch_pressed));
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box_switch = memnew(TextureButton);
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box_switch = memnew(Button);
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box_switch->set_theme_type_variation("PreviewLightButton");
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box_switch->set_toggle_mode(true);
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box_switch->set_pressed(false);
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vb_shape->add_child(box_switch);
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box_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed).bind(box_switch));
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box_switch->connect("pressed", callable_mp(this, &MaterialEditor::_on_box_switch_pressed));
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layout_3d->add_spacer();
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VBoxContainer *vb_light = memnew(VBoxContainer);
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layout_3d->add_child(vb_light);
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light_1_switch = memnew(TextureButton);
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light_1_switch = memnew(Button);
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light_1_switch->set_theme_type_variation("PreviewLightButton");
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light_1_switch->set_toggle_mode(true);
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light_1_switch->set_pressed(true);
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vb_light->add_child(light_1_switch);
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light_1_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed).bind(light_1_switch));
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light_1_switch->connect("pressed", callable_mp(this, &MaterialEditor::_on_light_1_switch_pressed));
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light_2_switch = memnew(TextureButton);
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light_2_switch = memnew(Button);
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light_2_switch->set_theme_type_variation("PreviewLightButton");
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light_2_switch->set_toggle_mode(true);
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light_2_switch->set_pressed(true);
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vb_light->add_child(light_2_switch);
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light_2_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed).bind(light_2_switch));
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light_2_switch->connect("pressed", callable_mp(this, &MaterialEditor::_on_light_2_switch_pressed));
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if (EditorSettings::get_singleton()->get_project_metadata("inspector_options", "material_preview_on_sphere", true)) {
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box_instance->hide();
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