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Use Hashset for dependency list when moving
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@@ -1811,11 +1811,18 @@ void EditorNode::save_all_scenes() {
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_save_all_scenes();
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}
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void EditorNode::save_scene_list(Vector<String> p_scene_filenames) {
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void EditorNode::save_scene_if_open(const String &p_scene_path) {
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int idx = editor_data.get_edited_scene_from_path(p_scene_path);
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if (idx >= 0) {
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_save_scene(p_scene_path, idx);
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}
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}
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void EditorNode::save_scene_list(const HashSet<String> &p_scene_paths) {
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for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
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Node *scene = editor_data.get_edited_scene_root(i);
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if (scene && (p_scene_filenames.find(scene->get_scene_file_path()) >= 0)) {
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if (scene && p_scene_paths.has(scene->get_scene_file_path())) {
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_save_scene(scene->get_scene_file_path(), i);
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}
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}
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