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Merge pull request #106731 from stuartcarnie/metal_fx_temporal_no_mobile

Metal: Disable MetalFX Temporal for `mobile` rendering method
This commit is contained in:
Thaddeus Crews
2025-05-26 11:24:43 -05:00

View File

@@ -971,8 +971,12 @@ void RendererViewport::viewport_set_use_xr(RID p_viewport, bool p_use_xr) {
void RendererViewport::viewport_set_scaling_3d_mode(RID p_viewport, RS::ViewportScaling3DMode p_mode) { void RendererViewport::viewport_set_scaling_3d_mode(RID p_viewport, RS::ViewportScaling3DMode p_mode) {
Viewport *viewport = viewport_owner.get_or_null(p_viewport); Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_NULL(viewport); ERR_FAIL_NULL(viewport);
ERR_FAIL_COND_EDMSG(p_mode == RS::VIEWPORT_SCALING_3D_MODE_FSR && OS::get_singleton()->get_current_rendering_method() != "forward_plus", "FSR1 is only available when using the Forward+ renderer."); const String rendering_method = OS::get_singleton()->get_current_rendering_method();
ERR_FAIL_COND_EDMSG(p_mode == RS::VIEWPORT_SCALING_3D_MODE_FSR2 && OS::get_singleton()->get_current_rendering_method() != "forward_plus", "FSR2 is only available when using the Forward+ renderer."); if (rendering_method != "forward_plus") {
ERR_FAIL_COND_EDMSG(p_mode == RS::VIEWPORT_SCALING_3D_MODE_FSR, "FSR1 is only available when using the Forward+ renderer.");
ERR_FAIL_COND_EDMSG(p_mode == RS::VIEWPORT_SCALING_3D_MODE_FSR2, "FSR2 is only available when using the Forward+ renderer.");
ERR_FAIL_COND_EDMSG(p_mode == RS::VIEWPORT_SCALING_3D_MODE_METALFX_TEMPORAL, "MetalFX Temporal is only available when using the Forward+ renderer.");
}
if (viewport->scaling_3d_mode == p_mode) { if (viewport->scaling_3d_mode == p_mode) {
return; return;