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Disabled array initialization, const array and arr.length in shaders
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@@ -2060,7 +2060,7 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
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//sub-functions
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//array
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{ "length", TYPE_INT, { TYPE_VOID }, TAG_ARRAY, false },
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{ "length", TYPE_INT, { TYPE_VOID }, TAG_ARRAY, true },
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{ NULL, TYPE_VOID, { TYPE_VOID }, TAG_GLOBAL, false }
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@@ -3888,6 +3888,11 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
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if (tk.type == TK_BRACKET_OPEN) {
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bool unknown_size = false;
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if (VisualServer::get_singleton()->is_low_end() && is_const) {
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_set_error("Local const arrays are supported only on high-end platform!");
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return ERR_PARSE_ERROR;
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}
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ArrayDeclarationNode *node = alloc_node<ArrayDeclarationNode>();
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node->datatype = type;
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node->precision = precision;
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@@ -3923,6 +3928,12 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
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tk = _get_token();
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if (tk.type == TK_OP_ASSIGN) {
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if (VisualServer::get_singleton()->is_low_end()) {
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_set_error("Array initialization is supported only on high-end platform!");
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return ERR_PARSE_ERROR;
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}
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tk = _get_token();
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if (tk.type != TK_CURLY_BRACKET_OPEN) {
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