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Remove SHADOW_ATTENUATION spatial light shader built-in
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@@ -616,7 +616,6 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
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actions.renames["LIGHT_COLOR"] = "light_color";
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actions.renames["LIGHT"] = "light";
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actions.renames["ATTENUATION"] = "attenuation";
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actions.renames["SHADOW_ATTENUATION"] = "shadow_attenuation";
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actions.renames["DIFFUSE_LIGHT"] = "diffuse_light";
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actions.renames["SPECULAR_LIGHT"] = "specular_light";
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