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Merge pull request #105737 from Calinou/editor-project-settings-init-jolt

Use Jolt Physics by default in newly created projects
This commit is contained in:
Thaddeus Crews
2025-09-30 11:19:14 -05:00
4 changed files with 31 additions and 1 deletions

View File

@@ -910,7 +910,17 @@ void EditorNode::_notification(int p_what) {
feature_profile_manager->notify_changed();
// Save the project after opening to mark it as last modified, except in headless mode.
// Also use this opportunity to ensure default settings are applied to new projects created from the command line
// using `touch project.godot`.
if (DisplayServer::get_singleton()->window_can_draw()) {
const String project_settings_path = ProjectSettings::get_singleton()->get_resource_path().path_join("project.godot");
// Check the file's size in bytes as an optimization. If it's under 10 bytes, the file is assumed to be empty.
if (FileAccess::get_size(project_settings_path) < 10) {
const HashMap<String, Variant> initial_settings = get_initial_settings();
for (const KeyValue<String, Variant> &initial_setting : initial_settings) {
ProjectSettings::get_singleton()->set_setting(initial_setting.key, initial_setting.value);
}
}
ProjectSettings::get_singleton()->save();
}
@@ -7531,6 +7541,17 @@ void EditorNode::notify_settings_overrides_changed() {
settings_overrides_changed = true;
}
// Returns the list of project settings to add to new projects. This is used by the
// project manager creation dialog, but also applies to empty `project.godot` files
// to cover the command line workflow of creating projects using `touch project.godot`.
//
// This is used to set better defaults for new projects without affecting existing projects.
HashMap<String, Variant> EditorNode::get_initial_settings() {
HashMap<String, Variant> settings;
settings["physics/3d/physics_engine"] = "Jolt Physics";
return settings;
}
EditorNode::EditorNode() {
DEV_ASSERT(!singleton);
singleton = this;