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Merge pull request #105737 from Calinou/editor-project-settings-init-jolt
Use Jolt Physics by default in newly created projects
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@@ -910,7 +910,17 @@ void EditorNode::_notification(int p_what) {
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feature_profile_manager->notify_changed();
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// Save the project after opening to mark it as last modified, except in headless mode.
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// Also use this opportunity to ensure default settings are applied to new projects created from the command line
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// using `touch project.godot`.
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if (DisplayServer::get_singleton()->window_can_draw()) {
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const String project_settings_path = ProjectSettings::get_singleton()->get_resource_path().path_join("project.godot");
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// Check the file's size in bytes as an optimization. If it's under 10 bytes, the file is assumed to be empty.
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if (FileAccess::get_size(project_settings_path) < 10) {
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const HashMap<String, Variant> initial_settings = get_initial_settings();
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for (const KeyValue<String, Variant> &initial_setting : initial_settings) {
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ProjectSettings::get_singleton()->set_setting(initial_setting.key, initial_setting.value);
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}
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}
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ProjectSettings::get_singleton()->save();
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}
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@@ -7531,6 +7541,17 @@ void EditorNode::notify_settings_overrides_changed() {
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settings_overrides_changed = true;
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}
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// Returns the list of project settings to add to new projects. This is used by the
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// project manager creation dialog, but also applies to empty `project.godot` files
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// to cover the command line workflow of creating projects using `touch project.godot`.
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//
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// This is used to set better defaults for new projects without affecting existing projects.
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HashMap<String, Variant> EditorNode::get_initial_settings() {
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HashMap<String, Variant> settings;
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settings["physics/3d/physics_engine"] = "Jolt Physics";
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return settings;
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}
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EditorNode::EditorNode() {
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DEV_ASSERT(!singleton);
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singleton = this;
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