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Rename Control's Rect properties to exclude rect_ part

This commit is contained in:
Marcel Admiraal
2022-01-23 17:14:31 +00:00
parent fe95b61e52
commit 507f72db8e
12 changed files with 61 additions and 63 deletions

View File

@@ -350,7 +350,7 @@ namespace GodotTools.Build
if (_issuesListContextMenu.ItemCount > 0)
{
_issuesListContextMenu.Position = (Vector2i)(_issuesList.RectGlobalPosition + atPosition);
_issuesListContextMenu.Position = (Vector2i)(_issuesList.GlobalPosition + atPosition);
_issuesListContextMenu.Popup();
}
}

View File

@@ -126,7 +126,7 @@ namespace GodotTools.Build
{
base._Ready();
RectMinSize = new Vector2(0, 228) * EditorScale;
MinimumSize = new Vector2(0, 228) * EditorScale;
SizeFlagsVertical = (int)SizeFlags.ExpandFill;
var toolBarHBox = new HBoxContainer { SizeFlagsHorizontal = (int)SizeFlags.ExpandFill };