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Refactored shadowmapping.
- Made shadow bias size independent, so it will remain when changing light or camera size. - Implemented normal offset bias, which greatly enhances quality. - Added transmission to subsurface scattering - Reimplemented shadow filter modes Closes #17260
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@@ -467,6 +467,8 @@ public:
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FUNC8(camera_effects_set_dof_blur, RID, bool, float, float, bool, float, float, float)
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FUNC3(camera_effects_set_custom_exposure, RID, bool, float)
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FUNC1(shadow_filter_set, ShadowFilter)
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FUNCRID(scenario)
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FUNC2(scenario_set_debug, RID, ScenarioDebugMode)
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