You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
Refactored shadowmapping.
- Made shadow bias size independent, so it will remain when changing light or camera size. - Implemented normal offset bias, which greatly enhances quality. - Added transmission to subsurface scattering - Reimplemented shadow filter modes Closes #17260
This commit is contained in:
@@ -554,6 +554,8 @@ public:
|
||||
BIND8(camera_effects_set_dof_blur, RID, bool, float, float, bool, float, float, float)
|
||||
BIND3(camera_effects_set_custom_exposure, RID, bool, float)
|
||||
|
||||
BIND1(shadow_filter_set, ShadowFilter)
|
||||
|
||||
/* SCENARIO API */
|
||||
|
||||
#undef BINDBASE
|
||||
|
||||
Reference in New Issue
Block a user