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Refactored shadowmapping.
- Made shadow bias size independent, so it will remain when changing light or camera size. - Implemented normal offset bias, which greatly enhances quality. - Added transmission to subsurface scattering - Reimplemented shadow filter modes Closes #17260
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@@ -3105,14 +3105,15 @@ RID RasterizerStorageRD::light_create(RS::LightType p_type) {
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light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5;
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light.param[RS::LIGHT_PARAM_RANGE] = 1.0;
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light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45;
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light.param[RS::LIGHT_PARAM_CONTACT_SHADOW_SIZE] = 45;
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light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
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light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
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light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
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light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
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light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8;
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light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 0.1;
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light.param[RS::LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE] = 0.1;
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light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02;
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light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0;
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light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0;
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light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
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return light_owner.make_rid(light);
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}
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@@ -3138,6 +3139,7 @@ void RasterizerStorageRD::light_set_param(RID p_light, RS::LightParam p_param, f
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case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
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case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
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case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
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case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
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case RS::LIGHT_PARAM_SHADOW_BIAS: {
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light->version++;
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