1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-15 13:51:40 +00:00

Refactored shadowmapping.

- Made shadow bias size independent, so it will remain when changing light or camera size.
- Implemented normal offset bias, which greatly enhances quality.
- Added transmission to subsurface scattering
- Reimplemented shadow filter modes

Closes #17260
This commit is contained in:
Juan Linietsky
2020-04-07 22:51:52 -03:00
parent b2f79cac9a
commit 4ffc0d6b3f
34 changed files with 1032 additions and 291 deletions

View File

@@ -218,6 +218,7 @@ class Node3DEditorViewport : public Control {
VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE,
VIEW_DISPLAY_DEBUG_SSAO,
VIEW_DISPLAY_DEBUG_ROUGHNESS_LIMITER,
VIEW_DISPLAY_DEBUG_PSSM_SPLITS,
VIEW_LOCK_ROTATION,
VIEW_CINEMATIC_PREVIEW,
VIEW_AUTO_ORTHOGONAL,