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Refactored shadowmapping.
- Made shadow bias size independent, so it will remain when changing light or camera size. - Implemented normal offset bias, which greatly enhances quality. - Added transmission to subsurface scattering - Reimplemented shadow filter modes Closes #17260
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@@ -930,6 +930,15 @@ void ClassDB::add_property_group(StringName p_class, const String &p_name, const
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type->property_list.push_back(PropertyInfo(Variant::NIL, p_name, PROPERTY_HINT_NONE, p_prefix, PROPERTY_USAGE_GROUP));
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}
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void ClassDB::add_property_subgroup(StringName p_class, const String &p_name, const String &p_prefix) {
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OBJTYPE_WLOCK;
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ClassInfo *type = classes.getptr(p_class);
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ERR_FAIL_COND(!type);
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type->property_list.push_back(PropertyInfo(Variant::NIL, p_name, PROPERTY_HINT_NONE, p_prefix, PROPERTY_USAGE_SUBGROUP));
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}
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void ClassDB::add_property(StringName p_class, const PropertyInfo &p_pinfo, const StringName &p_setter, const StringName &p_getter, int p_index) {
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lock->read_lock();
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