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Refactored shadowmapping.

- Made shadow bias size independent, so it will remain when changing light or camera size.
- Implemented normal offset bias, which greatly enhances quality.
- Added transmission to subsurface scattering
- Reimplemented shadow filter modes

Closes #17260
This commit is contained in:
Juan Linietsky
2020-04-07 22:51:52 -03:00
parent b2f79cac9a
commit 4ffc0d6b3f
34 changed files with 1032 additions and 291 deletions

View File

@@ -930,6 +930,15 @@ void ClassDB::add_property_group(StringName p_class, const String &p_name, const
type->property_list.push_back(PropertyInfo(Variant::NIL, p_name, PROPERTY_HINT_NONE, p_prefix, PROPERTY_USAGE_GROUP));
}
void ClassDB::add_property_subgroup(StringName p_class, const String &p_name, const String &p_prefix) {
OBJTYPE_WLOCK;
ClassInfo *type = classes.getptr(p_class);
ERR_FAIL_COND(!type);
type->property_list.push_back(PropertyInfo(Variant::NIL, p_name, PROPERTY_HINT_NONE, p_prefix, PROPERTY_USAGE_SUBGROUP));
}
void ClassDB::add_property(StringName p_class, const PropertyInfo &p_pinfo, const StringName &p_setter, const StringName &p_getter, int p_index) {
lock->read_lock();