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Swap rest pose actions in the Skeleton2D editor
The texts were changed before, but the actions weren't swapped around. This led to unexpected behavior.
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@@ -40,8 +40,8 @@ class Skeleton2DEditor : public Control {
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GDCLASS(Skeleton2DEditor, Control);
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enum Menu {
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MENU_OPTION_MAKE_REST,
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MENU_OPTION_SET_REST,
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MENU_OPTION_MAKE_REST,
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};
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Skeleton2D *node;
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