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Don't rename nodes when tree is invisible
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@@ -184,7 +184,7 @@ void SceneTreeDock::shortcut_input(const Ref<InputEvent> &p_event) {
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if (focus_owner && (Object::cast_to<BaseButton>(focus_owner) || Object::cast_to<Range>(focus_owner))) {
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if (focus_owner && (Object::cast_to<BaseButton>(focus_owner) || Object::cast_to<Range>(focus_owner))) {
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return;
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return;
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}
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}
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if (edit_remote->is_pressed()) {
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if (!scene_tree->is_visible_in_tree()) {
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return;
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return;
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}
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}
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_tool_selected(TOOL_RENAME);
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_tool_selected(TOOL_RENAME);
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