You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Remove unused #if 0'ed code
This commit is contained in:
@@ -33,6 +33,7 @@
|
||||
|
||||
// Godot imports
|
||||
#include "core/script_language.h"
|
||||
|
||||
// PluginScript imports
|
||||
#include <pluginscript/godot_pluginscript.h>
|
||||
|
||||
@@ -60,13 +61,12 @@ public:
|
||||
virtual bool has_method(const StringName &p_method) const;
|
||||
|
||||
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
|
||||
#if 0
|
||||
// Rely on default implementations provided by ScriptInstance for the moment.
|
||||
// Note that multilevel call could be removed in 3.0 release, so stay tuned
|
||||
// (see https://godotengine.org/qa/9244/can-override-the-_ready-and-_process-functions-child-classes)
|
||||
virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
|
||||
virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount);
|
||||
#endif
|
||||
|
||||
// Rely on default implementations provided by ScriptInstance for the moment.
|
||||
// Note that multilevel call could be removed in 3.0 release, so stay tuned
|
||||
// (see https://godotengine.org/qa/9244/can-override-the-_ready-and-_process-functions-child-classes)
|
||||
//virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
|
||||
//virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount);
|
||||
|
||||
virtual void notification(int p_notification);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user