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Remove unused #if 0'ed code
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@@ -28,11 +28,13 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "pluginscript_instance.h"
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// Godot imports
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#include "core/os/os.h"
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#include "core/variant.h"
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// PluginScript imports
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#include "pluginscript_instance.h"
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#include "pluginscript_language.h"
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#include "pluginscript_script.h"
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@@ -89,51 +91,6 @@ Variant PluginScriptInstance::call(const StringName &p_method, const Variant **p
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return var_ret;
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}
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#if 0 // TODO: Don't rely on default implementations provided by ScriptInstance ?
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void PluginScriptInstance::call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount) {
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#if 0
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PluginScript *sptr=script.ptr();
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Variant::CallError ce;
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while(sptr) {
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Map<StringName,GDFunction*>::Element *E = sptr->member_functions.find(p_method);
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if (E) {
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E->get()->call(this,p_args,p_argcount,ce);
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}
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sptr = sptr->_base;
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}
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#endif
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}
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#if 0
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void PluginScriptInstance::_ml_call_reversed(PluginScript *sptr,const StringName& p_method,const Variant** p_args,int p_argcount) {
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if (sptr->_base)
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_ml_call_reversed(sptr->_base,p_method,p_args,p_argcount);
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Variant::CallError ce;
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Map<StringName,GDFunction*>::Element *E = sptr->member_functions.find(p_method);
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if (E) {
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E->get()->call(this,p_args,p_argcount,ce);
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}
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}
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#endif
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void PluginScriptInstance::call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount) {
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#if 0
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if (script.ptr()) {
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_ml_call_reversed(script.ptr(),p_method,p_args,p_argcount);
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}
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#endif
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}
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#endif // Multilevel stuff
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void PluginScriptInstance::notification(int p_notification) {
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_desc->notification(_data, p_notification);
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}
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@@ -33,6 +33,7 @@
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// Godot imports
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#include "core/script_language.h"
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// PluginScript imports
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#include <pluginscript/godot_pluginscript.h>
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@@ -60,13 +61,12 @@ public:
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virtual bool has_method(const StringName &p_method) const;
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virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
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#if 0
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// Rely on default implementations provided by ScriptInstance for the moment.
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// Note that multilevel call could be removed in 3.0 release, so stay tuned
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// (see https://godotengine.org/qa/9244/can-override-the-_ready-and-_process-functions-child-classes)
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virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
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virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount);
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#endif
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// Rely on default implementations provided by ScriptInstance for the moment.
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// Note that multilevel call could be removed in 3.0 release, so stay tuned
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// (see https://godotengine.org/qa/9244/can-override-the-_ready-and-_process-functions-child-classes)
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//virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
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//virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount);
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virtual void notification(int p_notification);
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