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Remove unused #if 0'ed code

This commit is contained in:
Rémi Verschelde
2020-01-21 21:32:27 +01:00
parent 79aaafc686
commit 4faaf6089a
31 changed files with 38 additions and 1416 deletions

View File

@@ -400,7 +400,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
for (int i = 0; i < max_uniforms; i++) {
r_gen_code.uniforms += uniform_defines[i];
}
#if 1
// add up
int offset = 0;
for (int i = 0; i < uniform_sizes.size(); i++) {
@@ -420,45 +420,6 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
if (r_gen_code.uniform_total_size % 16 != 0) { //UBO sizes must be multiples of 16
r_gen_code.uniform_total_size += r_gen_code.uniform_total_size % 16;
}
#else
// add up
for (int i = 0; i < uniform_sizes.size(); i++) {
if (i > 0) {
int align = uniform_sizes[i - 1] % uniform_alignments[i];
if (align != 0) {
uniform_sizes[i - 1] += uniform_alignments[i] - align;
}
uniform_sizes[i] = uniform_sizes[i] + uniform_sizes[i - 1];
}
}
//offset
r_gen_code.uniform_offsets.resize(uniform_sizes.size());
for (int i = 0; i < uniform_sizes.size(); i++) {
if (i > 0)
r_gen_code.uniform_offsets[i] = uniform_sizes[i - 1];
else
r_gen_code.uniform_offsets[i] = 0;
}
/*
for(Map<StringName,SL::ShaderNode::Uniform>::Element *E=pnode->uniforms.front();E;E=E->next()) {
if (SL::is_sampler_type(E->get().type)) {
continue;
}
}
*/
if (uniform_sizes.size()) {
r_gen_code.uniform_total_size = uniform_sizes[uniform_sizes.size() - 1];
} else {
r_gen_code.uniform_total_size = 0;
}
#endif
for (Map<StringName, SL::ShaderNode::Varying>::Element *E = pnode->varyings.front(); E; E = E->next()) {