1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will

recognize them.
This commit is contained in:
Juan Linietsky
2017-09-12 17:42:36 -03:00
parent 175777596e
commit 4f929a0fdf
471 changed files with 63732 additions and 61317 deletions

88
doc/classes/Script.xml Normal file
View File

@@ -0,0 +1,88 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Script" inherits="Resource" category="Core" version="3.0.alpha.custom_build">
<brief_description>
A class stored as a resource.
</brief_description>
<description>
A class stored as a resource. The script exends the functionality of all objects that instance it.
The 'new' method of a script subclass creates a new instance. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="can_instance" qualifiers="const">
<return type="bool">
</return>
<description>
Returns true if the script can be instanced.
</description>
</method>
<method name="get_node_type" qualifiers="const">
<return type="String">
</return>
<description>
</description>
</method>
<method name="get_source_code" qualifiers="const">
<return type="String">
</return>
<description>
Returns the script source code, or an empty string if source code is not available.
</description>
</method>
<method name="has_script_signal" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="signal_name" type="String">
</argument>
<description>
Returns true if the script, or a base class, defines a signal with the given name.
</description>
</method>
<method name="has_source_code" qualifiers="const">
<return type="bool">
</return>
<description>
Returns true if the script contains non-empty source code.
</description>
</method>
<method name="instance_has" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="base_object" type="Object">
</argument>
<description>
Returns true if 'base_object' is an instance of this script.
</description>
</method>
<method name="is_tool" qualifiers="const">
<return type="bool">
</return>
<description>
Returns true if the script is a tool script. A tool script can run in the editor.
</description>
</method>
<method name="reload">
<return type="int" enum="Error">
</return>
<argument index="0" name="keep_state" type="bool" default="false">
</argument>
<description>
Reloads the script's class implementation. Returns an error code.
</description>
</method>
<method name="set_source_code">
<return type="void">
</return>
<argument index="0" name="source" type="String">
</argument>
<description>
Sets the script source code. Does not reload the class implementation.
</description>
</method>
</methods>
<constants>
</constants>
</class>