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Drop broken Android 32-bit framebuffer setting

This commit is contained in:
Pedro J. Estébanez
2021-11-15 10:22:57 +01:00
parent 403ca51dd2
commit 4f8bc77a4c
5 changed files with 11 additions and 30 deletions

View File

@@ -1691,7 +1691,6 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_adaptive_icon_foreground_option, PROPERTY_HINT_FILE, "*.png"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_adaptive_icon_background_option, PROPERTY_HINT_FILE, "*.png"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "graphics/32_bits_framebuffer"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "graphics/opengl_debug"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "xr_features/xr_mode", PROPERTY_HINT_ENUM, "Regular,Oculus Mobile VR"), 0));
@@ -2530,11 +2529,6 @@ void EditorExportPlatformAndroid::get_command_line_flags(const Ref<EditorExportP
command_line_strings.push_back("--xr_mode_regular");
}
bool use_32_bit_framebuffer = p_preset->get("graphics/32_bits_framebuffer");
if (use_32_bit_framebuffer) {
command_line_strings.push_back("--use_depth_32");
}
bool immersive = p_preset->get("screen/immersive_mode");
if (immersive) {
command_line_strings.push_back("--use_immersive");