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Drop broken Android 32-bit framebuffer setting
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@@ -1691,7 +1691,6 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_adaptive_icon_foreground_option, PROPERTY_HINT_FILE, "*.png"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_adaptive_icon_background_option, PROPERTY_HINT_FILE, "*.png"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "graphics/32_bits_framebuffer"), true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "graphics/opengl_debug"), false));
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r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "xr_features/xr_mode", PROPERTY_HINT_ENUM, "Regular,Oculus Mobile VR"), 0));
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@@ -2530,11 +2529,6 @@ void EditorExportPlatformAndroid::get_command_line_flags(const Ref<EditorExportP
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command_line_strings.push_back("--xr_mode_regular");
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}
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bool use_32_bit_framebuffer = p_preset->get("graphics/32_bits_framebuffer");
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if (use_32_bit_framebuffer) {
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command_line_strings.push_back("--use_depth_32");
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}
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bool immersive = p_preset->get("screen/immersive_mode");
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if (immersive) {
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command_line_strings.push_back("--use_immersive");
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