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Use IGN instead of white noise for sky dithering

This commit is contained in:
clayjohn
2022-04-29 12:46:29 -07:00
parent df9dae2408
commit 4f82b1bd20
9 changed files with 54 additions and 47 deletions

View File

@@ -846,6 +846,7 @@ void RendererSceneSkyRD::init(RendererStorageRD *p_storage) {
actions.renames["POSITION"] = "params.position_multiplier.xyz";
actions.renames["SKY_COORDS"] = "panorama_coords";
actions.renames["SCREEN_UV"] = "uv";
actions.renames["FRAGCOORD"] = "gl_FragCoord";
actions.renames["TIME"] = "params.time";
actions.renames["PI"] = _MKSTR(Math_PI);
actions.renames["TAU"] = _MKSTR(Math_TAU);