1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-25 15:37:42 +00:00

Remove redundant "== false" code

Some of this code has been re-organized.
f
This commit is contained in:
Aaron Franke
2018-10-06 16:20:41 -04:00
parent 37386f112b
commit 4f7b33cdcf
33 changed files with 81 additions and 73 deletions

View File

@@ -521,7 +521,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
const Dictionary *arr_a = reinterpret_cast<const Dictionary *>(p_a._data._mem);
const Dictionary *arr_b = reinterpret_cast<const Dictionary *>(p_b._data._mem);
_RETURN((*arr_a == *arr_b) == false);
_RETURN(*arr_a != *arr_b);
}
CASE_TYPE(math, OP_NOT_EQUAL, ARRAY) {