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Remove redundant "== false" code
Some of this code has been re-organized. f
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@@ -416,7 +416,7 @@ bool MultiplayerAPI::_send_confirm_path(NodePath p_path, PathSentCache *psc, int
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Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
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if (!F || F->get() == false) {
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if (!F || !F->get()) {
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// Path was not cached, or was cached but is unconfirmed.
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if (!F) {
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// Not cached at all, take note.
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