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Android: Don't exclude display cutout in immersive mode
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@@ -342,6 +342,8 @@ class Godot private constructor(val context: Context) {
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*/
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@JvmOverloads
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fun enableEdgeToEdge(enabled: Boolean, override: Boolean = false) {
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// Note: If modifying edge-to-edge or immersive mode logic, ensure to test with GodotIO.getDisplaySafeArea()
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// to confirm there are no regressions in safe area calculation.
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val window = getActivity()?.window ?: return
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if (!isEdgeToEdge.compareAndSet(!enabled, enabled) && !override) {
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@@ -354,27 +356,36 @@ class Godot private constructor(val context: Context) {
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ViewCompat.setOnApplyWindowInsetsListener(rootView, null)
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rootView.setPadding(0, 0, 0, 0)
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} else {
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val insetType = WindowInsetsCompat.Type.systemBars() or WindowInsetsCompat.Type.displayCutout()
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if (rootView.rootWindowInsets != null) {
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val windowInsets = WindowInsetsCompat.toWindowInsetsCompat(rootView.rootWindowInsets)
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val insets = windowInsets.getInsets(insetType)
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val insets = windowInsets.getInsets(getInsetType())
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rootView.setPadding(insets.left, insets.top, insets.right, insets.bottom)
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}
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ViewCompat.setOnApplyWindowInsetsListener(rootView) { v: View, insets: WindowInsetsCompat ->
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val windowInsets = insets.getInsets(insetType)
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val windowInsets = insets.getInsets(getInsetType())
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v.setPadding(windowInsets.left, windowInsets.top, windowInsets.right, windowInsets.bottom)
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WindowInsetsCompat.CONSUMED
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}
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}
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}
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private fun getInsetType(): Int {
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return if (!useImmersive.get() || isEditorBuild()) {
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WindowInsetsCompat.Type.systemBars() or WindowInsetsCompat.Type.displayCutout()
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} else {
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WindowInsetsCompat.Type.systemBars()
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}
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}
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/**
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* Toggle immersive mode.
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* Must be called from the UI thread.
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*/
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@JvmOverloads
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fun enableImmersiveMode(enabled: Boolean, override: Boolean = false) {
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// Note: If modifying edge-to-edge or immersive mode logic, ensure to test with GodotIO.getDisplaySafeArea()
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// to confirm there are no regressions in safe area calculation.
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val activity = getActivity() ?: return
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val window = activity.window ?: return
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@@ -231,11 +231,11 @@ public class GodotIO {
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WindowInsetsCompat insetsCompat = WindowInsetsCompat.toWindowInsetsCompat(topView.getRootWindowInsets(), topView);
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Insets insets = insetsCompat.getInsets(insetTypes);
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if (godot.isInEdgeToEdgeMode()) {
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if (godot.isInEdgeToEdgeMode() || godot.isInImmersiveMode()) {
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result[0] = insets.left;
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result[1] = insets.top;
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} else {
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// If edge-to-edge mode is disabled, then top and left padding (if required) is already applied.
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// The top and left padding (if required) is already applied.
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result[0] = 0;
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result[1] = 0;
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}
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