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Refactored RID/RID_Owner to always use O(1) allocation.
* Implements a growing chunked allocator * Removed redudant methods get and getptr, only getornull is supported now.
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@@ -82,7 +82,7 @@ public:
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virtual VS::EnvironmentBG environment_get_background(RID p_env) = 0;
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virtual int environment_get_canvas_max_layer(RID p_env) = 0;
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struct InstanceBase : RID_Data {
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struct InstanceBase {
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VS::InstanceType base_type;
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RID base;
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@@ -608,7 +608,7 @@ public:
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CANVAS_RECT_CLIP_UV = 32
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};
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struct Light : public RID_Data {
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struct Light {
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bool enabled;
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Color color;
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@@ -678,7 +678,7 @@ public:
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virtual void light_internal_update(RID p_rid, Light *p_light) = 0;
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virtual void light_internal_free(RID p_rid) = 0;
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struct Item : public RID_Data {
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struct Item {
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struct Command {
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@@ -1065,7 +1065,7 @@ public:
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virtual void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform) = 0;
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virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) = 0;
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struct LightOccluderInstance : public RID_Data {
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struct LightOccluderInstance {
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bool enabled;
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RID canvas;
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