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Fix perform_node_renames handling of AnimationMixers track paths
This commit is contained in:
@@ -55,6 +55,7 @@
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#include "editor/plugins/script_editor_plugin.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "editor/reparent_dialog.h"
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#include "editor/reparent_dialog.h"
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#include "editor/shader_create_dialog.h"
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#include "editor/shader_create_dialog.h"
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#include "scene/animation/animation_tree.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/check_box.h"
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#include "scene/main/window.h"
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#include "scene/main/window.h"
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#include "scene/property_utils.h"
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#include "scene/property_utils.h"
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@@ -1810,39 +1811,31 @@ void SceneTreeDock::perform_node_renames(Node *p_base, HashMap<Node *, NodePath>
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return;
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return;
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}
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}
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// Renaming node paths used in node properties.
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List<PropertyInfo> properties;
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p_base->get_property_list(&properties);
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for (const PropertyInfo &E : properties) {
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if (!(E.usage & (PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR))) {
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continue;
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}
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String propertyname = E.name;
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Variant old_variant = p_base->get(propertyname);
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Variant updated_variant = old_variant;
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if (_check_node_path_recursive(p_base, updated_variant, p_renames)) {
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->add_do_property(p_base, propertyname, updated_variant);
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undo_redo->add_undo_property(p_base, propertyname, old_variant);
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p_base->set(propertyname, updated_variant);
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}
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}
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bool autorename_animation_tracks = bool(EDITOR_GET("editors/animation/autorename_animation_tracks"));
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bool autorename_animation_tracks = bool(EDITOR_GET("editors/animation/autorename_animation_tracks"));
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if (autorename_animation_tracks && Object::cast_to<AnimationPlayer>(p_base)) {
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AnimationMixer *mixer = Object::cast_to<AnimationMixer>(p_base);
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AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_base);
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if (autorename_animation_tracks && mixer) {
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// Don't rename if we're an AnimationTree pointing to an AnimationPlayer
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bool points_to_other_animation_player = false;
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AnimationTree *at = Object::cast_to<AnimationTree>(mixer);
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if (at) {
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AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(at->get_node_or_null(at->get_animation_player()));
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if (ap) {
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points_to_other_animation_player = true;
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}
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}
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if (!points_to_other_animation_player) {
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List<StringName> anims;
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List<StringName> anims;
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ap->get_animation_list(&anims);
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mixer->get_animation_list(&anims);
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Node *root = ap->get_node(ap->get_root_node());
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Node *root = mixer->get_node(mixer->get_root_node());
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if (root) {
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if (root) {
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HashMap<Node *, NodePath>::Iterator found_root_path = p_renames->find(root);
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HashMap<Node *, NodePath>::Iterator found_root_path = p_renames->find(root);
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NodePath new_root_path = found_root_path ? found_root_path->value : root->get_path();
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NodePath new_root_path = found_root_path ? found_root_path->value : root->get_path();
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if (!new_root_path.is_empty()) { // No renaming if root node is deleted.
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if (!new_root_path.is_empty()) { // No renaming if root node is deleted.
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for (const StringName &E : anims) {
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for (const StringName &E : anims) {
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Ref<Animation> anim = ap->get_animation(E);
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Ref<Animation> anim = mixer->get_animation(E);
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if (!r_rem_anims->has(anim)) {
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if (!r_rem_anims->has(anim)) {
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r_rem_anims->insert(anim, HashSet<int>());
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r_rem_anims->insert(anim, HashSet<int>());
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HashSet<int> &ran = r_rem_anims->find(anim)->value;
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HashSet<int> &ran = r_rem_anims->find(anim)->value;
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@@ -1853,14 +1846,19 @@ void SceneTreeDock::perform_node_renames(Node *p_base, HashMap<Node *, NodePath>
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HashSet<int> &ran = r_rem_anims->find(anim)->value;
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HashSet<int> &ran = r_rem_anims->find(anim)->value;
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if (anim.is_null()) {
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if (anim.is_null() || EditorNode::get_singleton()->is_resource_read_only(anim)) {
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continue;
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continue;
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}
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}
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int tracks_removed = 0;
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int tracks_removed = 0;
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for (int i = 0; i < anim->get_track_count(); i++) {
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for (int i = 0; i < anim->get_track_count(); i++) {
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if (anim->track_is_imported(i)) {
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continue;
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}
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NodePath track_np = anim->track_get_path(i);
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NodePath track_np = anim->track_get_path(i);
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Node *n = root->get_node_or_null(track_np);
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Node *n = root->get_node_or_null(track_np);
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if (!n) {
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if (!n) {
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continue;
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continue;
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@@ -1906,6 +1904,26 @@ void SceneTreeDock::perform_node_renames(Node *p_base, HashMap<Node *, NodePath>
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}
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}
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}
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}
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}
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}
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}
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// Renaming node paths used in node properties.
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List<PropertyInfo> properties;
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p_base->get_property_list(&properties);
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for (const PropertyInfo &E : properties) {
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if (!(E.usage & (PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR))) {
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continue;
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}
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String propertyname = E.name;
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Variant old_variant = p_base->get(propertyname);
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Variant updated_variant = old_variant;
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if (_check_node_path_recursive(p_base, updated_variant, p_renames)) {
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->add_do_property(p_base, propertyname, updated_variant);
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undo_redo->add_undo_property(p_base, propertyname, old_variant);
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p_base->set(propertyname, updated_variant);
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}
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}
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for (int i = 0; i < p_base->get_child_count(); i++) {
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for (int i = 0; i < p_base->get_child_count(); i++) {
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perform_node_renames(p_base->get_child(i), p_renames, r_rem_anims);
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perform_node_renames(p_base->get_child(i), p_renames, r_rem_anims);
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