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Don't warp mouse when selecting tracks
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@@ -4959,11 +4959,6 @@ void AnimationTrackEditor::_scroll_input(const Ref<InputEvent> &p_event) {
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box_selection->set_size(rect.size);
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box_select_rect = rect;
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if (get_local_mouse_position().y < 0) {
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//avoid box selection from going up and lose focus to viewport
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warp_mouse(Vector2(mm->get_position().x, 0));
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}
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}
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}
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