You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-11 13:10:58 +00:00
Made constants fully upper case in camera server
This commit is contained in:
@@ -60,8 +60,8 @@ void CameraFeed::_bind_methods() {
|
||||
|
||||
BIND_ENUM_CONSTANT(FEED_NOIMAGE);
|
||||
BIND_ENUM_CONSTANT(FEED_RGB);
|
||||
BIND_ENUM_CONSTANT(FEED_YCbCr);
|
||||
BIND_ENUM_CONSTANT(FEED_YCbCr_Sep);
|
||||
BIND_ENUM_CONSTANT(FEED_YCBCR);
|
||||
BIND_ENUM_CONSTANT(FEED_YCBCR_SEP);
|
||||
|
||||
BIND_ENUM_CONSTANT(FEED_UNSPECIFIED);
|
||||
BIND_ENUM_CONSTANT(FEED_FRONT);
|
||||
@@ -145,7 +145,7 @@ CameraFeed::CameraFeed() {
|
||||
// create a texture object
|
||||
VisualServer *vs = VisualServer::get_singleton();
|
||||
texture[CameraServer::FEED_Y_IMAGE] = vs->texture_create(); // also used for RGBA
|
||||
texture[CameraServer::FEED_CbCr_IMAGE] = vs->texture_create();
|
||||
texture[CameraServer::FEED_CBCR_IMAGE] = vs->texture_create();
|
||||
}
|
||||
|
||||
CameraFeed::CameraFeed(String p_name, FeedPosition p_position) {
|
||||
@@ -162,14 +162,14 @@ CameraFeed::CameraFeed(String p_name, FeedPosition p_position) {
|
||||
// create a texture object
|
||||
VisualServer *vs = VisualServer::get_singleton();
|
||||
texture[CameraServer::FEED_Y_IMAGE] = vs->texture_create(); // also used for RGBA
|
||||
texture[CameraServer::FEED_CbCr_IMAGE] = vs->texture_create();
|
||||
texture[CameraServer::FEED_CBCR_IMAGE] = vs->texture_create();
|
||||
}
|
||||
|
||||
CameraFeed::~CameraFeed() {
|
||||
// Free our textures
|
||||
VisualServer *vs = VisualServer::get_singleton();
|
||||
vs->free(texture[CameraServer::FEED_Y_IMAGE]);
|
||||
vs->free(texture[CameraServer::FEED_CbCr_IMAGE]);
|
||||
vs->free(texture[CameraServer::FEED_CBCR_IMAGE]);
|
||||
}
|
||||
|
||||
void CameraFeed::set_RGB_img(Ref<Image> p_rgb_img) {
|
||||
@@ -208,7 +208,7 @@ void CameraFeed::set_YCbCr_img(Ref<Image> p_ycbcr_img) {
|
||||
}
|
||||
|
||||
vs->texture_set_data(texture[CameraServer::FEED_RGBA_IMAGE], p_ycbcr_img);
|
||||
datatype = CameraFeed::FEED_YCbCr;
|
||||
datatype = CameraFeed::FEED_YCBCR;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -233,12 +233,12 @@ void CameraFeed::set_YCbCr_imgs(Ref<Image> p_y_img, Ref<Image> p_cbcr_img) {
|
||||
vs->texture_allocate(texture[CameraServer::FEED_Y_IMAGE], new_y_width, new_y_height, 0, Image::FORMAT_R8, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_USED_FOR_STREAMING);
|
||||
|
||||
///@TODO GLES2 doesn't support FORMAT_RG8, need to do some form of conversion
|
||||
vs->texture_allocate(texture[CameraServer::FEED_CbCr_IMAGE], new_cbcr_width, new_cbcr_height, 0, Image::FORMAT_RG8, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_USED_FOR_STREAMING);
|
||||
vs->texture_allocate(texture[CameraServer::FEED_CBCR_IMAGE], new_cbcr_width, new_cbcr_height, 0, Image::FORMAT_RG8, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_USED_FOR_STREAMING);
|
||||
}
|
||||
|
||||
vs->texture_set_data(texture[CameraServer::FEED_Y_IMAGE], p_y_img);
|
||||
vs->texture_set_data(texture[CameraServer::FEED_CbCr_IMAGE], p_cbcr_img);
|
||||
datatype = CameraFeed::FEED_YCbCr_Sep;
|
||||
vs->texture_set_data(texture[CameraServer::FEED_CBCR_IMAGE], p_cbcr_img);
|
||||
datatype = CameraFeed::FEED_YCBCR_SEP;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user