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Make the GridMap editor cursor translucent

This makes it possible to distinguish GridMap tiles that haven't been
placed yet from those that are already in place.
This commit is contained in:
Hugo Locurcio
2025-01-03 23:21:04 +01:00
parent bdf625bd54
commit 4e888f9987

View File

@@ -1286,6 +1286,10 @@ void GridMapEditor::_update_cursor_instance() {
cursor_outer_mat->set_albedo(Color(pick_color, 0.8));
cursor_instance = RenderingServer::get_singleton()->instance_create2(cursor_mesh, get_tree()->get_root()->get_world_3d()->get_scenario());
}
// Make the cursor translucent so that it can be distinguished from already-placed tiles.
RenderingServer::get_singleton()->instance_geometry_set_transparency(cursor_instance, 0.5);
_update_cursor_transform();
}