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Fix incorrectly updating csproj and not closing build issues file
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@@ -85,7 +85,7 @@ namespace GodotTools.ProjectEditor
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void AddPropertyIfNotPresent(string name, string condition, string value)
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{
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if (root.PropertyGroups
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.Any(g => g.Condition == string.Empty || g.Condition == condition &&
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.Any(g => (g.Condition == string.Empty || g.Condition == condition) &&
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g.Properties
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.Any(p => p.Name == name &&
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p.Value == value &&
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