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Use C++ iterators for Lists in many situations

This commit is contained in:
Aaron Franke
2021-07-15 23:45:57 -04:00
parent b918c4c3ce
commit 4e6efd1b07
218 changed files with 2755 additions and 3004 deletions

View File

@@ -4448,12 +4448,12 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
String member_name = String(ident.ptr());
if (shader->structs.has(st)) {
StructNode *n = shader->structs[st].shader_struct;
for (List<MemberNode *>::Element *E = n->members.front(); E; E = E->next()) {
if (String(E->get()->name) == member_name) {
member_type = E->get()->datatype;
array_size = E->get()->array_size;
for (MemberNode *E : n->members) {
if (String(E->name) == member_name) {
member_type = E->datatype;
array_size = E->array_size;
if (member_type == TYPE_STRUCT) {
member_struct_name = E->get()->struct_name;
member_struct_name = E->struct_name;
}
ok = true;
break;