You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-22 15:06:45 +00:00
Use C++ iterators for Lists in many situations
This commit is contained in:
@@ -388,9 +388,9 @@ protected:
|
||||
versions.clear();
|
||||
List<Variant> keys;
|
||||
p_versions.get_key_list(&keys);
|
||||
for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
|
||||
StringName name = E->get();
|
||||
Ref<RDShaderBytecode> bc = p_versions[E->get()];
|
||||
for (Variant &E : keys) {
|
||||
StringName name = E;
|
||||
Ref<RDShaderBytecode> bc = p_versions[E];
|
||||
ERR_CONTINUE(bc.is_null());
|
||||
versions[name] = bc;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user