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Use C++ iterators for Lists in many situations
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@@ -514,11 +514,11 @@ void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node)
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}
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Transform3D navmesh_xform = Object::cast_to<Node3D>(p_node)->get_transform().affine_inverse();
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for (const List<Node *>::Element *E = parse_nodes.front(); E; E = E->next()) {
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for (Node *E : parse_nodes) {
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int geometry_type = p_nav_mesh->get_parsed_geometry_type();
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uint32_t collision_mask = p_nav_mesh->get_collision_mask();
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bool recurse_children = p_nav_mesh->get_source_geometry_mode() != NavigationMesh::SOURCE_GEOMETRY_GROUPS_EXPLICIT;
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_parse_geometry(navmesh_xform, E->get(), vertices, indices, geometry_type, collision_mask, recurse_children);
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_parse_geometry(navmesh_xform, E, vertices, indices, geometry_type, collision_mask, recurse_children);
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}
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if (vertices.size() > 0 && indices.size() > 0) {
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