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Use C++ iterators for Lists in many situations
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@@ -240,8 +240,7 @@ void GroupDialog::_group_renamed() {
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List<Node *> nodes;
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scene_tree->get_nodes_in_group(selected_group, &nodes);
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bool removed_all = true;
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for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
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Node *node = E->get();
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for (Node *node : nodes) {
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if (_can_edit(node, selected_group)) {
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undo_redo->add_do_method(node, "remove_from_group", selected_group);
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undo_redo->add_undo_method(node, "remove_from_group", name);
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@@ -286,11 +285,11 @@ void GroupDialog::_load_groups(Node *p_current) {
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List<Node::GroupInfo> gi;
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p_current->get_groups(&gi);
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for (List<Node::GroupInfo>::Element *E = gi.front(); E; E = E->next()) {
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if (!E->get().persistent) {
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for (Node::GroupInfo &E : gi) {
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if (!E.persistent) {
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continue;
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}
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_add_group(E->get().name);
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_add_group(E.name);
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}
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for (int i = 0; i < p_current->get_child_count(); i++) {
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@@ -311,10 +310,10 @@ void GroupDialog::_delete_group_pressed(Object *p_item, int p_column, int p_id)
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List<Node *> nodes;
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scene_tree->get_nodes_in_group(name, &nodes);
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bool removed_all = true;
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for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
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if (_can_edit(E->get(), name)) {
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undo_redo->add_do_method(E->get(), "remove_from_group", name);
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undo_redo->add_undo_method(E->get(), "add_to_group", name, true);
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for (Node *E : nodes) {
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if (_can_edit(E, name)) {
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undo_redo->add_do_method(E, "remove_from_group", name);
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undo_redo->add_undo_method(E, "add_to_group", name, true);
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} else {
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removed_all = false;
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}
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@@ -628,8 +627,7 @@ void GroupsEditor::update_tree() {
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TreeItem *root = tree->create_item();
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for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next()) {
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Node::GroupInfo gi = E->get();
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for (GroupInfo &gi : groups) {
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if (!gi.persistent) {
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continue;
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}
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