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Use C++ iterators for Lists in many situations
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@@ -40,15 +40,15 @@ void EditorPath::_add_children_to_popup(Object *p_obj, int p_depth) {
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List<PropertyInfo> pinfo;
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p_obj->get_property_list(&pinfo);
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for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
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if (!(E->get().usage & PROPERTY_USAGE_EDITOR)) {
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for (PropertyInfo &E : pinfo) {
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if (!(E.usage & PROPERTY_USAGE_EDITOR)) {
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continue;
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}
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if (E->get().hint != PROPERTY_HINT_RESOURCE_TYPE) {
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if (E.hint != PROPERTY_HINT_RESOURCE_TYPE) {
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continue;
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}
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Variant value = p_obj->get(E->get().name);
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Variant value = p_obj->get(E.name);
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if (value.get_type() != Variant::OBJECT) {
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continue;
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}
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@@ -60,7 +60,7 @@ void EditorPath::_add_children_to_popup(Object *p_obj, int p_depth) {
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Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(obj);
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String proper_name = "";
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Vector<String> name_parts = E->get().name.split("/");
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Vector<String> name_parts = E.name.split("/");
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for (int i = 0; i < name_parts.size(); i++) {
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if (i > 0) {
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