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Use C++ iterators for Lists in many situations
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@@ -8542,8 +8542,8 @@ void RenderingDeviceVulkan::_free_rids(T &p_owner, const char *p_type) {
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} else {
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WARN_PRINT(vformat("%d RIDs of type \"%s\" were leaked.", owned.size(), p_type));
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}
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for (List<RID>::Element *E = owned.front(); E; E = E->next()) {
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free(E->get());
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for (RID E : owned) {
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free(E);
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}
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}
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}
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@@ -8764,13 +8764,13 @@ void RenderingDeviceVulkan::finalize() {
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List<RID>::Element *N = E->next();
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if (texture_is_shared(E->get())) {
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free(E->get());
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owned.erase(E->get());
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owned.erase(E);
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}
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E = N;
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}
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//free non shared second, this will avoid an error trying to free unexisting textures due to dependencies.
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for (List<RID>::Element *E = owned.front(); E; E = E->next()) {
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free(E->get());
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for (RID E : owned) {
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free(E);
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}
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}
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}
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