You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-15 13:51:40 +00:00
Use C++ iterators for Lists in many situations
This commit is contained in:
@@ -66,9 +66,9 @@ void OptimizedTranslation::generate(const Ref<Translation> &p_from) {
|
||||
int total_compression_size = 0;
|
||||
int total_string_size = 0;
|
||||
|
||||
for (List<StringName>::Element *E = keys.front(); E; E = E->next()) {
|
||||
for (StringName &E : keys) {
|
||||
//hash string
|
||||
CharString cs = E->get().operator String().utf8();
|
||||
CharString cs = E.operator String().utf8();
|
||||
uint32_t h = hash(0, cs.get_data());
|
||||
Pair<int, CharString> p;
|
||||
p.first = idx;
|
||||
@@ -76,7 +76,7 @@ void OptimizedTranslation::generate(const Ref<Translation> &p_from) {
|
||||
buckets.write[h % size].push_back(p);
|
||||
|
||||
//compress string
|
||||
CharString src_s = p_from->get_message(E->get()).operator String().utf8();
|
||||
CharString src_s = p_from->get_message(E).operator String().utf8();
|
||||
CompressedString ps;
|
||||
ps.orig_len = src_s.size();
|
||||
ps.offset = total_compression_size;
|
||||
|
||||
Reference in New Issue
Block a user