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add REGION_RECT
fix formatting fix shader compile (region_rect after draw_data) fix formatting fix formatting Review fix (move region_rect in main + remove useless visual shader options) fix formatting fix alphabetic order (+ remove useless action for spatial shaders) typo + remove TYPE_LIGHT option for region_rect
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@@ -1789,6 +1789,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
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actions.renames["SPECULAR_SHININESS_TEXTURE"] = "specular_texture";
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actions.renames["SPECULAR_SHININESS"] = "specular_shininess";
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actions.renames["SCREEN_UV"] = "screen_uv";
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actions.renames["REGION_RECT"] = "region_rect";
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actions.renames["SCREEN_PIXEL_SIZE"] = "canvas_data.screen_pixel_size";
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actions.renames["FRAGCOORD"] = "gl_FragCoord";
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actions.renames["POINT_COORD"] = "gl_PointCoord";
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