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Some code changed with Clang-Tidy
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@@ -263,7 +263,7 @@ void TileSetEditor::_notification(int p_what) {
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TileSetEditor::TileSetEditor(EditorNode *p_editor) {
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editor = p_editor;
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undo_redo = editor->get_undo_redo();
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undo_redo = EditorNode::get_undo_redo();
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current_tile = -1;
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VBoxContainer *left_container = memnew(VBoxContainer);
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@@ -829,8 +829,8 @@ void TileSetEditor::_on_workspace_draw() {
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case EDITMODE_BITMASK: {
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Color c(1, 0, 0, 0.5);
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Color ci(0.3, 0.6, 1, 0.5);
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for (float x = 0; x < region.size.x / (spacing + size.x); x++) {
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for (float y = 0; y < region.size.y / (spacing + size.y); y++) {
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for (int x = 0; x < region.size.x / (spacing + size.x); x++) {
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for (int y = 0; y < region.size.y / (spacing + size.y); y++) {
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Vector2 coord(x, y);
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Point2 anchor(coord.x * (spacing + size.x), coord.y * (spacing + size.y));
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anchor += WORKSPACE_MARGIN;
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@@ -2009,11 +2009,7 @@ bool TileSetEditor::_sort_tiles(Variant p_a, Variant p_b) {
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return true;
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} else if (pos_a.y == pos_b.y) {
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if (pos_a.x < pos_b.x) {
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return true;
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} else {
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return false;
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}
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return (pos_a.x < pos_b.x);
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} else {
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return false;
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}
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